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[Issue] Non-Existent Files: Orbital Bombardment, Nuke, Nukinc #6862

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@IllianiBird

Description

@IllianiBird

Brief Description *

megamek.common.util.ImageUtil$AWTImageLoader.loadImage(ImageUtil.java:287) - Trying to load image for a non-existent file data/images/hexes/orbital_bombardment/hit

21:19:41,900 ERROR [megamek.common.util.ImageUtil] {AWT-EventQueue-0}
megamek.common.util.ImageUtil$AWTImageLoader.loadImage(ImageUtil.java:287) - Trying to load image for a non-existent file data/images/hexes/nuke/hit

21:19:41,900 ERROR [megamek.common.util.ImageUtil] {AWT-EventQueue-0}
megamek.common.util.ImageUtil$AWTImageLoader.loadImage(ImageUtil.java:287) - Trying to load image for a non-existent file data/images/hexes/nukeinc.gif```

### 3. Steps to Reproduce

Not sure about this one, just saw the errors in my log when loading from IDE

### Attach Files

[megamek.log](https://github.com/user-attachments/files/19676911/megamek.log)

### Severity *

Medium (Gameplay Limitation): Non-core functionality is impaired, providing a suboptimal but playable experience.

### MegaMek Suite Version *

50.05

### Operating System *

macOS Sequoia 15.3.2

### Java Version *

j17

### Final Verification

- [x] I confirm this is a single, unique issue that hasn't been reported before
- [x] I have included all necessary information and files to help reproduce this issue
- [x] I have asked on MegaMek Discord about this issue
- [x] I have confirmed this issue is being opened on the correct repository: MegaMek, MegaMekLab, or MekHQ

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    BugSeverity: MediumIssues described as medium severity as per the new issue form

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