Brief Description *
For my units, it is fine to uncheck this for that's for my units for it's my responsibility. Although uncheck it individually each time is time consuming and boring job. However all the bot units are also do the same and I can't just care for those and check each one individually and see if it has CASE or not. And they are simply choose to eject despite they had the CASE.
And note that you cannot change all of them at once by select multiple units and change the configure. You have to do this individually, one by one.
Ground units are not have the issue and are unchecked by default, but aerospace units are always checked it by default even if it has CASE/CASE II.
3. Steps to Reproduce
- Open MegaMek.
- Check the conditional autoejection option(game options - RPG related).
- Put an Aerospace Fighter or a Conventional Fighter unit with CASE or CASE II.
- Open its configure and see its equipment section.
Attach Files
No response
Severity *
Medium (Gameplay Limitation): Non-core functionality is impaired, providing a suboptimal but playable experience.
MegaMek Suite Version *
0.50.11
Operating System *
Windows 10
Java Version *
17.0
Final Verification