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[Issue]Aerospace units with CASE have its ejection on the ammunition explosion is checked by default when using conditional autoejection option. #8012

@binaryspica

Description

@binaryspica

Brief Description *

For my units, it is fine to uncheck this for that's for my units for it's my responsibility. Although uncheck it individually each time is time consuming and boring job. However all the bot units are also do the same and I can't just care for those and check each one individually and see if it has CASE or not. And they are simply choose to eject despite they had the CASE.

And note that you cannot change all of them at once by select multiple units and change the configure. You have to do this individually, one by one.

Ground units are not have the issue and are unchecked by default, but aerospace units are always checked it by default even if it has CASE/CASE II.

3. Steps to Reproduce

  1. Open MegaMek.
  2. Check the conditional autoejection option(game options - RPG related).
  3. Put an Aerospace Fighter or a Conventional Fighter unit with CASE or CASE II.
  4. Open its configure and see its equipment section.

Attach Files

No response

Severity *

Medium (Gameplay Limitation): Non-core functionality is impaired, providing a suboptimal but playable experience.

MegaMek Suite Version *

0.50.11

Operating System *

Windows 10

Java Version *

17.0

Final Verification

  • I confirm this is a single, unique issue that hasn't been reported before
  • I have included all necessary information and files to help reproduce this issue
  • I have asked on MegaMek Discord about this issue
  • I have confirmed this issue is being opened on the correct repository: MegaMek, MegaMekLab, or MekHQ

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