@@ -335,7 +335,8 @@ public SkillType() {
335
335
this .regLvl = 3 ;
336
336
this .vetLvl = 4 ;
337
337
this .eliteLvl = 5 ;
338
- this .costs = new Integer [11 ];
338
+ this .costs = new Integer [] { 16 , 8 , 8 , 8 , 8 , 8 , 8 , 8 , DISABLED_SKILL_LEVEL , DISABLED_SKILL_LEVEL ,
339
+ DISABLED_SKILL_LEVEL };
339
340
}
340
341
341
342
/**
@@ -377,10 +378,10 @@ public SkillType() {
377
378
*
378
379
* <p>For example:</p>
379
380
* <pre>
380
- * Integer[] costs = new Integer[] {8, 4, 4, 4, 4, 4, 4, 4, 4, -1, -1};
381
- * SkillType skillType = new SkillType("Example Skill", 7, false, SkillSubType.COMBAT,
382
- * SkillAttribute.DEXTERITY, SkillAttribute.INTELLIGENCE, 1, 3, 4, 5, costs);
383
- * </pre>
381
+ * Integer[] costs = new Integer[] {8, 4, 4, 4, 4, 4, 4, 4, 4, -1, -1};
382
+ * SkillType skillType = new SkillType("Example Skill", 7, false, SkillSubType.COMBAT,
383
+ * SkillAttribute.DEXTERITY, SkillAttribute.INTELLIGENCE, 1, 3, 4, 5, costs);
384
+ * </pre>
384
385
*
385
386
* @author Illiani
386
387
* @since 0.50.05
@@ -1684,7 +1685,7 @@ public static SkillType createArtDancing() {
1684
1685
}
1685
1686
1686
1687
public static SkillType createArtDrawing () {
1687
- return new SkillType (S_ART_DANCING ,
1688
+ return new SkillType (S_ART_DRAWING ,
1688
1689
9 ,
1689
1690
false ,
1690
1691
ROLEPLAY_ART ,
@@ -1698,7 +1699,7 @@ public static SkillType createArtDrawing() {
1698
1699
}
1699
1700
1700
1701
public static SkillType createArtPainting () {
1701
- return new SkillType (S_ART_DANCING ,
1702
+ return new SkillType (S_ART_PAINTING ,
1702
1703
9 ,
1703
1704
false ,
1704
1705
ROLEPLAY_ART ,
@@ -1712,7 +1713,7 @@ public static SkillType createArtPainting() {
1712
1713
}
1713
1714
1714
1715
public static SkillType createArtWriting () {
1715
- return new SkillType (S_ART_DANCING ,
1716
+ return new SkillType (S_ART_WRITING ,
1716
1717
9 ,
1717
1718
false ,
1718
1719
ROLEPLAY_ART ,
0 commit comments