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Merge pull request #7212 from IllianiBird/glossaryOverrideCombatTeam
Improvement: #7208 Added Glossary Entry for Overriding Combat Team Status
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MekHQ/resources/mekhq/resources/FullGlossaryDialog.properties

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@@ -63,6 +63,8 @@ FullGlossaryDialog.message.inCharacter=<div style="text-align: center;"><h2>A</h
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<h2>N</h2>\
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<p><b><a href='GLOSSARY:NEW_PLAYER_GUIDE'>New Player Guide</a></b></p>\
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<p><b><a href='GLOSSARY:RELEASE_TYPE_NIGHTLY'>Nightly Releases</a></b></p>\
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<h2>O</h2>\
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<p><b><a href='GLOSSARY:OVERRIDE_COMBAT_TEAM'>Override Combat Team Status</a></b></p>\
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<h2>P</h2>\
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<p><b><a href='GLOSSARY:PARTS_AVAILABILITY'>Parts Availability</a></b></p>\
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<p><b><a href='GLOSSARY:PARTS_IN_USE'>Parts in Use</a></b></p>\

MekHQ/resources/mekhq/resources/Glossary.properties

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@@ -532,6 +532,15 @@ NEW_PLAYER_GUIDE.definition=MekHQ is a complicated beast, and it''s easy to get
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\ our New Player Guide. This may be found in the docs folder and guides you through many of the features and mechanics\
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\ in MekHQ. After all, "Information is Ammunition!"
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### O
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OVERRIDE_COMBAT_TEAM.title=Override Combat Team Status
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OVERRIDE_COMBAT_TEAM.definition=While the default <a href='GLOSSARY:COMBAT_TEAMS'>Combat Team</a> assignments are \
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suitable for most uses, sometimes you will need finer control over your <a href='GLOSSARY:TOE'>TO&E</a>.\
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<p>By right-clicking on a force in your TO&E it is possible to tell MekHQ to either always consider the force a \
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Combat Team. This is useful for instances where you want to field Combat Teams larger than lance-level \
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(company-level, for example).</p>\
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<p>Less often you may need to tell MekHQ to never consider a force a Combat Team. This is generally used in cases \
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where you want to store something in your TO&E but want MekHQ to completely ignore it. In most cases, marking the \
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force as a <a href='GLOSSARY:FORCE_TYPE_SUPPORT'>Support Force</a> is generally sufficient.</p>
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### P
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PARTS_AVAILABILITY.title=Parts Availability
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PARTS_AVAILABILITY.definition=If Parts Availability is enabled in Campaign Options, your procurement attempts are going\

MekHQ/resources/mekhq/resources/TutorialHyperlinkPanel.properties

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@@ -12,9 +12,11 @@ commandCenterTab.keyText=<b><a href='GLOSSARY:RELEASE_TYPES'>About MekHQ Version
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mapTab.keyText=<b><a href='GLOSSARY:NAVIGATION_INTERSTELLAR_MAP'>Navigation Shortcuts</a>\
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&nbsp;&nbsp;&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;<a href='GLOSSARY:CAPITAL_SYSTEMS'>Capital Systems</a>\
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&nbsp;&nbsp;&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;<a href='GLOSSARY:EMPTY_SYSTEMS'>Empty Systems</a></b>
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toeTab.keyText=<b><a href='GLOSSARY:TOE'>About the TO&E</a>\
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toeTab.keyText=<h2>Key</h2>\
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<b><a href='GLOSSARY:TOE'>About the TO&E</a>\
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&nbsp;&nbsp;&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;Bold&nbsp;&nbsp;<a href='GLOSSARY:COMBAT_TEAMS'>Combat Team</a>\
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&nbsp;&nbsp;&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;<u>Underlined</u>&nbsp;&nbsp;Combat Team Status Overridden\
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&nbsp;&nbsp;&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;<u>Underlined</u>&nbsp;&nbsp;<a \
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href='GLOSSARY:OVERRIDE_COMBAT_TEAM'>Combat Team Status Overridden</a>\
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&nbsp;&nbsp;&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;<s>c</s>&nbsp;&nbsp;<a href='GLOSSARY:FORCE_TYPE_COMBAT'>Factored into Contract Pay</a>\
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&nbsp;&nbsp;&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&#926;&nbsp;&nbsp;<a href='GLOSSARY:FORCE_TYPE_CONVOY'>Convoy Force</a>\
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&nbsp;&nbsp;&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&#10023;&nbsp;&nbsp;<a href='GLOSSARY:FORCE_TYPE_SECURITY'>Security Force</a>\

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