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Merging PR's
+ PR #4037: Better Randomness in BotForceRandomizer + PR #4026: Refactor ChoiceStoryPoint and NarrativeStoryPoint with underlying abstract DialogStoryPoint class + PR ##3980: Improved CamOps Unit Rating Handling Within Clamp
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MekHQ/docs/history.txt

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@@ -5,12 +5,16 @@ MEKHQ VERSION HISTORY:
55
+ PR #2997: Story Arcs Basic Architecture
66
+ FIX #4017: Space and Low Atmosphere not saved to xml, when started game after load the correct board type was to megamek
77
+ PR #3928: add glare and solar flare odds to TerrainConditionsOddsManifest.xml file
8-
+ PR #4033: Introduced a New Morale Level to Curb Invincible Morale Spikes in AtB & StratCon
9-
+ Fix #3359: Added Ability to Order Impossible TN Parts from Acquisitions Dialog.
10-
+ PR #3969: Added Nag Dialog for Exceeding Cargo Capacity While Destination is Set
8+
+ PR #4033: Introduced a New Morale Level to Curb Invincible Morale Spikes in AtB & StratCon
9+
+ Fix #3359: Added Ability to Order Impossible TN Parts from Acquisitions Dialog.
10+
+ PR #3969: Added Nag Dialog for Exceeding Cargo Capacity While Destination is Set
1111
+ Fix #3938: Added CamOps Rank Salary Multipliers
12-
+ PR #3924: Fatigue GUI Support and Rebalance
12+
+ PR #3924: Fatigue GUI Support and Rebalance
1313
+ PR #4059: Fix unit tests on Large Craft Bays
14+
+ PR #4037: Better Randomness in BotForceRandomizer
15+
+ PR #4026: Refactor ChoiceStoryPoint and NarrativeStoryPoint with underlying abstract DialogStoryPoint class
16+
+ PR ##3980: Improved CamOps Unit Rating Handling Within Clamp
17+
1418

1519
0.49.19 (2024-04-19 2030 UTC)
1620
+ Bug #3958: No selling units in scenario resolution if campaign disallows selling
@@ -25,44 +29,44 @@ MEKHQ VERSION HISTORY:
2529
+ Fix: #3815: StratCon Modifier BadEvent is broken and doesnt do anything
2630
+ PR: #3874: Fixes MegaMek #4464 - StratCon Mapgen Fix
2731
+ PR: #3866: Fixed Typo and Removed Indents
28-
+ Data: #3865: 499 new callsigns
32+
+ Data: #3865: 499 new callsigns
2933
+ PR: #3878: Interstellar Map Hiring Hall Highlight
30-
+ PR: #3869: Fix issue #3839 to prevent loading clientsettings.xml instead of most recent campaign save
31-
+ Fix #3730: Names of Victory Points (Stratcon)
32-
+ PR #3867: Adjusted Retirement TN and Payout Values
34+
+ PR: #3869: Fix issue #3839 to prevent loading clientsettings.xml instead of most recent campaign save
35+
+ Fix #3730: Names of Victory Points (Stratcon)
36+
+ PR #3867: Adjusted Retirement TN and Payout Values
3337
+ Fix #3877: MekHQ units aren't defaulting to active probes for sensors
34-
+ Fix #1812: AtB/StratCon] Base Attack (Defender) Objective Changes
35-
+ PR #3892: Corrected Typo in Mass Repair Dialog
36-
+ Fix #2990: Stratcon draw counts as loss
37-
+ PR #3895: Correct Starting Cash Dice Count in Company Generator
38-
+ PR #3900: Disconnect quietly from GameThread for MekHQ
38+
+ Fix #1812: AtB/StratCon] Base Attack (Defender) Objective Changes
39+
+ PR #3892: Corrected Typo in Mass Repair Dialog
40+
+ Fix #2990: Stratcon draw counts as loss
41+
+ PR #3895: Correct Starting Cash Dice Count in Company Generator
42+
+ PR #3900: Disconnect quietly from GameThread for MekHQ
3943
+ PR #3834: Update planetary conditions chance logic
4044
+ Fix #3803: MekHQ fix for WOB.pm/.PM mismatch and missing parent faction check
4145
+ Fix #3932: Added Nag for Wounded Personnel without Doctor
42-
+ Fix #3890: Add Tech/Vessel Column to Tech Skills View
46+
+ Fix #3890: Add Tech/Vessel Column to Tech Skills View
4347
+ PR #3951: Add OperationalVP variable to CommonObjectiveFactory.java (prep for later work)
4448
+ Fix #3925: update Aerospace handling and reporting in MHQ (for #3882)
4549
+ PR #3930: Prevent advancing day with pending vanilla scenarios
4650
+ PR #3937: Added Nag for Wounded Personnel without Doctor
4751
+ PR #3901: add lances to the force string when sending data to megamek for bot forces
48-
+ PR #3922: Add missing cockpit costs and weights
49-
+ PR #3944: Added Nag Dialog for Pregnant Combatants
52+
+ PR #3922: Add missing cockpit costs and weights
53+
+ PR #3944: Added Nag Dialog for Pregnant Combatants
5054
+ Fix #3943: Unmaintained Unit Nag Dialog Suppressed for Units set to Salvage
51-
+ PR #3933: Fixes for #3729,#3817,#3753: Clamped Unit Rating Mod for CamOps (redux)
52-
+ PR #3923: Hide Toughness When 0
53-
+ PR #3915: Added Dialog to Confirm New Campaign (redux)
54-
+ PR #3908: Adjusted Default Tech Counts
55-
+ PR #3967: Adjusted Zoom Speed on Interstellar Map Panel
55+
+ PR #3933: Fixes for #3729,#3817,#3753: Clamped Unit Rating Mod for CamOps (redux)
56+
+ PR #3923: Hide Toughness When 0
57+
+ PR #3915: Added Dialog to Confirm New Campaign (redux)
58+
+ PR #3908: Adjusted Default Tech Counts
59+
+ PR #3967: Adjusted Zoom Speed on Interstellar Map Panel
5660
+ Fix #3348: Added Ability to Collapse/Expand Logs, Missions and Kills in Personnel Unit Screen
57-
+ PR #3970: Reduced Personnel Table Right-Click Menu Clutter
61+
+ PR #3970: Reduced Personnel Table Right-Click Menu Clutter
5862
+ Fix #3981: Removed Unnecessary Error Log
59-
+ PR #3988: Added Scenario & Mission Tracking to Kills, Added Ability to Assign Kills to Scenario and/or Mission
63+
+ PR #3988: Added Scenario & Mission Tracking to Kills, Added Ability to Assign Kills to Scenario and/or Mission
6064
+ Fix #3989: Fixed Ship Search Overvaluing Ultra-Green Personnel
61-
+ PR #3996: Add new player deployment variables to Scenario
65+
+ PR #3996: Add new player deployment variables to Scenario
6266
+ PR #3973: Move new lance creation to AtBGameThread
6367
+ Fix #3978: Fix a bug with saving
6468
+ PR #3983: Load bot entities in the chat lounge
65-
+ PR #3991: Add all deployment variables to BotForce
69+
+ PR #3991: Add all deployment variables to BotForce
6670
+ Fix #3767: NPE while scouting Stratcon map due to non-applicable SPAs for enemy force
6771
+ PR #3997: Set default MHQ theme to match MM GUIPreferences default (Flat Darcula currently)
6872
+ Fix #4002: Infinite loop when assigning SPAs to enemies from generated Scenario locked game UI
@@ -74,16 +78,16 @@ MEKHQ VERSION HISTORY:
7478
+ PR #3788: Adjust campaign creation dialogs to have correct jdialod owner
7579
+ Fix #3540: Manually set TO&E force commander
7680
+ PR #3818: MUL parser updates
77-
+ PR #3816: Show if unit is in repair or salvage mode in repair bay.
81+
+ PR #3816: Show if unit is in repair or salvage mode in repair bay.
7882
+ PR #3823, #3827, #3833: Rework of the internal representation of Armor
7983
+ PR #3826: Adaptation to Mek Clan name separation in MM
8084
+ Fix #3740: Consistent messaging in Daily Activity Log: ComStar bill vs. C-Bill
8185
+ PR #3821: Add max contract salvage percentage to campaign options
8286
+ Fix #3763: Reversing quality names in unit set quality GM menu
83-
+ Fix #3194: Awarding non-stackable medals to multiple people
87+
+ Fix #3194: Awarding non-stackable medals to multiple people
8488
+ Issue #3781: Force commanders can be picked from among highest-ranking individuals
8589
+ Fix #3843: Fix chassis lookup
86-
+ Fix #3842: Can't load prefab campaigns
90+
+ Fix #3842: Can't load prefab campaigns
8791
+ PR #3849: StratCon Heavy Battles, by PhoenixHeart.
8892

8993

@@ -110,16 +114,16 @@ MEKHQ VERSION HISTORY:
110114
+ PR #3768: Arano Restoration Campaign - Planetary Control
111115

112116
0.49.14 (2023-07-28 2100 UTC)
113-
+ PR #3676: Gradle build fixes
117+
+ PR #3676: Gradle build fixes
114118
+ Issue #3682: Prevent NPE when changing bot config
115119
+ Issue #3683 - fix issue preventing loading saved campaigns containing MASC
116120
+ Issue #3621 - prevent NPE completing ship search immediately after loading campaign
117121
+ PR #3692: Adaptations to MM's #4474 (BV calculation and reports update)
118122
+ Issue #3402, #3715: Only hostile units are now displayed on the killboard during scenario resolution, Stratcon fixes
119-
+ PR #3694: New StratCon feature - tracks now have individual terrain hexes (with graphics) and average temperatures;
123+
+ PR #3694: New StratCon feature - tracks now have individual terrain hexes (with graphics) and average temperatures;
120124
the terrain influences the map presets used for tactical battles; temperature is passed to megamek (may be hot!)
121125
+ PR #3724: "Clan Personnel" special flag now correctly sets the person's clan status
122-
+ PR #3731: Fix nightly build from a missed method rename in MegaMek.
126+
+ PR #3731: Fix nightly build from a missed method rename in MegaMek.
123127
+ Issue #3713: allied turrets have upgraded network security; defeat in evacuation scenarios results in facility capture instead of destruction
124128

125129
0.49.13 (2023-05-23 2000 UTC)
@@ -433,7 +437,7 @@ MEKHQ VERSION HISTORY:
433437
+ PR #2862: Removing Useless Shares Sorter
434438
+ Issue #2865: Specialist Infantry Salary Multiplier
435439
+ PR #2844: AbstractIcon: Force Camouflage: Layering and Properly Sending to MegaMek
436-
+ Data: Adding UlyssessSockdrawer's excellent Co-op guide to docs folder.
440+
+ Data: Adding UlyssessSockdrawer's excellent Co-op guide to docs folder.
437441
+ Issue #2873: Part doesn't serialize brandNew flag
438442
+ Issue #2878: Prevent DropShip bay doors from continuously breaking down when loading saves
439443
+ Issue #1236: Adding full support for Tripod 'Meks
@@ -473,7 +477,7 @@ MEKHQ VERSION HISTORY:
473477
more abstractly: capability to substitute player units for bot units in designated scenario force templates
474478
prevent "regenerate bot forces" button from displaying when editing completed scenarios
475479
allow contract completion for scenarios with remaining "fixed" objectives (useful for when the enemy morale goes to rout or you win a base of operations attack)
476-
explicitly show that objectives in defensive contracts must be held until contract completion
480+
explicitly show that objectives in defensive contracts must be held until contract completion
477481
fix clicked hex detection on StratCon map when viewing anything other than top left corner when map doesn't fit on single screen (smaller resolutions/bigger maps)
478482
added scroll pane to info panel in case it has more data than can be displayed (important on smaller resolutions)
479483
do not un-deploy force from track if it's assigned to a scenario on the track until the scenario is resolved one way or another
@@ -710,10 +714,10 @@ MEKHQ VERSION HISTORY:
710714
+ Issues #2217 #2219: Cannot save Campaign with Refits and cannot start new Refits
711715
+ Issue #2220: Implementing AwardFileFactory to handle loading pngs that aren't handled by Toolkit
712716

713-
0.47.13 (2020-11-09 1600 UTC)
717+
0.47.13 (2020-11-09 1600 UTC)
714718
+ Issue #2213: Fix disastrous bug in AmmoStorage::ctor
715719

716-
0.47.12 (2020-11-08 2230 UTC)
720+
0.47.12 (2020-11-08 2230 UTC)
717721
+ Issue #1970: Workaround for single hex ecm causing Small Craft to be overweight
718722
+ Issue #1079: Add refit time for moving a part between locations
719723
+ PR #2117: Fixing New Personnel Market Report

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