@@ -5,12 +5,16 @@ MEKHQ VERSION HISTORY:
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+ PR #2997: Story Arcs Basic Architecture
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+ FIX #4017: Space and Low Atmosphere not saved to xml, when started game after load the correct board type was to megamek
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+ PR #3928: add glare and solar flare odds to TerrainConditionsOddsManifest.xml file
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- + PR #4033: Introduced a New Morale Level to Curb Invincible Morale Spikes in AtB & StratCon
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- + Fix #3359: Added Ability to Order Impossible TN Parts from Acquisitions Dialog.
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- + PR #3969: Added Nag Dialog for Exceeding Cargo Capacity While Destination is Set
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+ + PR #4033: Introduced a New Morale Level to Curb Invincible Morale Spikes in AtB & StratCon
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+ + Fix #3359: Added Ability to Order Impossible TN Parts from Acquisitions Dialog.
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+ + PR #3969: Added Nag Dialog for Exceeding Cargo Capacity While Destination is Set
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+ Fix #3938: Added CamOps Rank Salary Multipliers
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- + PR #3924: Fatigue GUI Support and Rebalance
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+ + PR #3924: Fatigue GUI Support and Rebalance
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+ PR #4059: Fix unit tests on Large Craft Bays
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+ + PR #4037: Better Randomness in BotForceRandomizer
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+ + PR #4026: Refactor ChoiceStoryPoint and NarrativeStoryPoint with underlying abstract DialogStoryPoint class
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+ + PR ##3980: Improved CamOps Unit Rating Handling Within Clamp
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0.49.19 (2024-04-19 2030 UTC)
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+ Bug #3958: No selling units in scenario resolution if campaign disallows selling
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+ Fix: #3815: StratCon Modifier BadEvent is broken and doesnt do anything
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+ PR: #3874: Fixes MegaMek #4464 - StratCon Mapgen Fix
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+ PR: #3866: Fixed Typo and Removed Indents
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- + Data: #3865: 499 new callsigns
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+ + Data: #3865: 499 new callsigns
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+ PR: #3878: Interstellar Map Hiring Hall Highlight
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- + PR: #3869: Fix issue #3839 to prevent loading clientsettings.xml instead of most recent campaign save
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- + Fix #3730: Names of Victory Points (Stratcon)
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- + PR #3867: Adjusted Retirement TN and Payout Values
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+ + PR: #3869: Fix issue #3839 to prevent loading clientsettings.xml instead of most recent campaign save
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+ + Fix #3730: Names of Victory Points (Stratcon)
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+ + PR #3867: Adjusted Retirement TN and Payout Values
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+ Fix #3877: MekHQ units aren't defaulting to active probes for sensors
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- + Fix #1812: AtB/StratCon] Base Attack (Defender) Objective Changes
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- + PR #3892: Corrected Typo in Mass Repair Dialog
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- + Fix #2990: Stratcon draw counts as loss
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- + PR #3895: Correct Starting Cash Dice Count in Company Generator
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- + PR #3900: Disconnect quietly from GameThread for MekHQ
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+ + Fix #1812: AtB/StratCon] Base Attack (Defender) Objective Changes
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+ + PR #3892: Corrected Typo in Mass Repair Dialog
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+ + Fix #2990: Stratcon draw counts as loss
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+ + PR #3895: Correct Starting Cash Dice Count in Company Generator
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+ + PR #3900: Disconnect quietly from GameThread for MekHQ
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+ PR #3834: Update planetary conditions chance logic
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+ Fix #3803: MekHQ fix for WOB.pm/.PM mismatch and missing parent faction check
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+ Fix #3932: Added Nag for Wounded Personnel without Doctor
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- + Fix #3890: Add Tech/Vessel Column to Tech Skills View
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+ + Fix #3890: Add Tech/Vessel Column to Tech Skills View
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+ PR #3951: Add OperationalVP variable to CommonObjectiveFactory.java (prep for later work)
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+ Fix #3925: update Aerospace handling and reporting in MHQ (for #3882)
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+ PR #3930: Prevent advancing day with pending vanilla scenarios
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+ PR #3937: Added Nag for Wounded Personnel without Doctor
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+ PR #3901: add lances to the force string when sending data to megamek for bot forces
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- + PR #3922: Add missing cockpit costs and weights
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- + PR #3944: Added Nag Dialog for Pregnant Combatants
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+ + PR #3922: Add missing cockpit costs and weights
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+ + PR #3944: Added Nag Dialog for Pregnant Combatants
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+ Fix #3943: Unmaintained Unit Nag Dialog Suppressed for Units set to Salvage
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- + PR #3933: Fixes for #3729,#3817,#3753: Clamped Unit Rating Mod for CamOps (redux)
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- + PR #3923: Hide Toughness When 0
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- + PR #3915: Added Dialog to Confirm New Campaign (redux)
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- + PR #3908: Adjusted Default Tech Counts
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- + PR #3967: Adjusted Zoom Speed on Interstellar Map Panel
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+ + PR #3933: Fixes for #3729,#3817,#3753: Clamped Unit Rating Mod for CamOps (redux)
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+ + PR #3923: Hide Toughness When 0
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+ + PR #3915: Added Dialog to Confirm New Campaign (redux)
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+ + PR #3908: Adjusted Default Tech Counts
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+ + PR #3967: Adjusted Zoom Speed on Interstellar Map Panel
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+ Fix #3348: Added Ability to Collapse/Expand Logs, Missions and Kills in Personnel Unit Screen
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- + PR #3970: Reduced Personnel Table Right-Click Menu Clutter
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+ + PR #3970: Reduced Personnel Table Right-Click Menu Clutter
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+ Fix #3981: Removed Unnecessary Error Log
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- + PR #3988: Added Scenario & Mission Tracking to Kills, Added Ability to Assign Kills to Scenario and/or Mission
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+ + PR #3988: Added Scenario & Mission Tracking to Kills, Added Ability to Assign Kills to Scenario and/or Mission
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+ Fix #3989: Fixed Ship Search Overvaluing Ultra-Green Personnel
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- + PR #3996: Add new player deployment variables to Scenario
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+ + PR #3996: Add new player deployment variables to Scenario
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+ PR #3973: Move new lance creation to AtBGameThread
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+ Fix #3978: Fix a bug with saving
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+ PR #3983: Load bot entities in the chat lounge
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- + PR #3991: Add all deployment variables to BotForce
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+ + PR #3991: Add all deployment variables to BotForce
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+ Fix #3767: NPE while scouting Stratcon map due to non-applicable SPAs for enemy force
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+ PR #3997: Set default MHQ theme to match MM GUIPreferences default (Flat Darcula currently)
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+ Fix #4002: Infinite loop when assigning SPAs to enemies from generated Scenario locked game UI
@@ -74,16 +78,16 @@ MEKHQ VERSION HISTORY:
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+ PR #3788: Adjust campaign creation dialogs to have correct jdialod owner
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+ Fix #3540: Manually set TO&E force commander
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+ PR #3818: MUL parser updates
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- + PR #3816: Show if unit is in repair or salvage mode in repair bay.
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+ + PR #3816: Show if unit is in repair or salvage mode in repair bay.
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+ PR #3823, #3827, #3833: Rework of the internal representation of Armor
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+ PR #3826: Adaptation to Mek Clan name separation in MM
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+ Fix #3740: Consistent messaging in Daily Activity Log: ComStar bill vs. C-Bill
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+ PR #3821: Add max contract salvage percentage to campaign options
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+ Fix #3763: Reversing quality names in unit set quality GM menu
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- + Fix #3194: Awarding non-stackable medals to multiple people
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+ + Fix #3194: Awarding non-stackable medals to multiple people
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+ Issue #3781: Force commanders can be picked from among highest-ranking individuals
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+ Fix #3843: Fix chassis lookup
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- + Fix #3842: Can't load prefab campaigns
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+ + Fix #3842: Can't load prefab campaigns
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+ PR #3849: StratCon Heavy Battles, by PhoenixHeart.
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@@ -110,16 +114,16 @@ MEKHQ VERSION HISTORY:
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+ PR #3768: Arano Restoration Campaign - Planetary Control
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0.49.14 (2023-07-28 2100 UTC)
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- + PR #3676: Gradle build fixes
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+ + PR #3676: Gradle build fixes
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+ Issue #3682: Prevent NPE when changing bot config
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+ Issue #3683 - fix issue preventing loading saved campaigns containing MASC
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+ Issue #3621 - prevent NPE completing ship search immediately after loading campaign
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+ PR #3692: Adaptations to MM's #4474 (BV calculation and reports update)
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+ Issue #3402, #3715: Only hostile units are now displayed on the killboard during scenario resolution, Stratcon fixes
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- + PR #3694: New StratCon feature - tracks now have individual terrain hexes (with graphics) and average temperatures;
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+ + PR #3694: New StratCon feature - tracks now have individual terrain hexes (with graphics) and average temperatures;
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the terrain influences the map presets used for tactical battles; temperature is passed to megamek (may be hot!)
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+ PR #3724: "Clan Personnel" special flag now correctly sets the person's clan status
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- + PR #3731: Fix nightly build from a missed method rename in MegaMek.
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+ + PR #3731: Fix nightly build from a missed method rename in MegaMek.
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+ Issue #3713: allied turrets have upgraded network security; defeat in evacuation scenarios results in facility capture instead of destruction
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0.49.13 (2023-05-23 2000 UTC)
@@ -433,7 +437,7 @@ MEKHQ VERSION HISTORY:
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+ PR #2862: Removing Useless Shares Sorter
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+ Issue #2865: Specialist Infantry Salary Multiplier
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+ PR #2844: AbstractIcon: Force Camouflage: Layering and Properly Sending to MegaMek
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- + Data: Adding UlyssessSockdrawer's excellent Co-op guide to docs folder.
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+ + Data: Adding UlyssessSockdrawer's excellent Co-op guide to docs folder.
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+ Issue #2873: Part doesn't serialize brandNew flag
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+ Issue #2878: Prevent DropShip bay doors from continuously breaking down when loading saves
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+ Issue #1236: Adding full support for Tripod 'Meks
@@ -473,7 +477,7 @@ MEKHQ VERSION HISTORY:
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more abstractly: capability to substitute player units for bot units in designated scenario force templates
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prevent "regenerate bot forces" button from displaying when editing completed scenarios
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allow contract completion for scenarios with remaining "fixed" objectives (useful for when the enemy morale goes to rout or you win a base of operations attack)
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- explicitly show that objectives in defensive contracts must be held until contract completion
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+ explicitly show that objectives in defensive contracts must be held until contract completion
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fix clicked hex detection on StratCon map when viewing anything other than top left corner when map doesn't fit on single screen (smaller resolutions/bigger maps)
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added scroll pane to info panel in case it has more data than can be displayed (important on smaller resolutions)
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do not un-deploy force from track if it's assigned to a scenario on the track until the scenario is resolved one way or another
@@ -710,10 +714,10 @@ MEKHQ VERSION HISTORY:
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+ Issues #2217 #2219: Cannot save Campaign with Refits and cannot start new Refits
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+ Issue #2220: Implementing AwardFileFactory to handle loading pngs that aren't handled by Toolkit
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- 0.47.13 (2020-11-09 1600 UTC)
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+ 0.47.13 (2020-11-09 1600 UTC)
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+ Issue #2213: Fix disastrous bug in AmmoStorage::ctor
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- 0.47.12 (2020-11-08 2230 UTC)
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+ 0.47.12 (2020-11-08 2230 UTC)
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+ Issue #1970: Workaround for single hex ecm causing Small Craft to be overweight
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+ Issue #1079: Add refit time for moving a part between locations
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+ PR #2117: Fixing New Personnel Market Report
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