@@ -138,15 +138,16 @@ public GoingRogue(Campaign campaign, Person commander, @Nullable Person second)
138138 * faction
139139 * @param commander the commanding officer of the force
140140 * @param second the second-in-command, may be {@code null}
141+ * @param isUsingFactionStandings {@code true} if the player has faction standings enabled
141142 *
142143 * @author Illiani
143144 * @since 0.50.07
144145 */
145146 public static void processGoingRogue (Campaign campaign , Faction chosenFaction , Person commander ,
146- @ Nullable Person second ) {
147+ @ Nullable Person second , boolean isUsingFactionStandings ) {
147148 boolean isDefection = !chosenFaction .isAggregate () && !campaign .getFaction ().isAggregate ();
148149
149- processGoingRogue (campaign , chosenFaction , commander , second , isDefection );
150+ processGoingRogue (campaign , chosenFaction , commander , second , isDefection , isUsingFactionStandings );
150151 }
151152
152153 /**
@@ -182,7 +183,7 @@ public static void processGoingRogue(Campaign campaign, Faction chosenFaction, P
182183 processMassLoyaltyChange (campaign , true , true );
183184
184185 if (isDefection ) {
185- new FactionJudgmentNewsArticle (campaign , commander , null , DEFECTION_NEWS_ARTICLE_LOOKUP , campaignFaction ,
186+ new FactionJudgmentNewsArticle (campaign , commander , null , DEFECTION_NEWS_ARTICLE_LOOKUP , currentFaction ,
186187 FactionStandingJudgmentType .WELCOME , false );
187188
188189 PersonnelRole role = chosenFaction .isClan () ? PersonnelRole .MEKWARRIOR : PersonnelRole .MILITARY_LIAISON ;
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