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# This is used to store any mekhq/campaign Resources
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# ### General Campaign Resources
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# # Classes
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# CampaignPreset Class
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CampaignPresetSaveFailure.title =Campaign Preset Creation Failure
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CampaignPresetSaveFailure.text =Oh no! The program was unable to correctly export your campaign options. We know this \n is annoying and apologize. Please help us out and submit a bug with the \n mekhq.log file from this game so we can prevent this from happening in the future.
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# # Enums
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# PlanetaryAcquisitionFactionLimit Enum
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PlanetaryAcquisitionFactionLimit.ALL.text =All Factions
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PlanetaryAcquisitionFactionLimit.NEUTRAL.text =Neutral or Allied Factions
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PlanetaryAcquisitionFactionLimit.ALLIED.text =Allied Factions
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PlanetaryAcquisitionFactionLimit.SELF.text =Own Faction Only
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# ### Icons
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# ## Enums
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# # LayeredForceIconLayer Enum
@@ -37,38 +29,31 @@ LayeredForceIconLayer.FRAME.text=Frames
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LayeredForceIconLayer.FRAME.toolTipText =This tab contains frames, which are the outer layer of the force icon.
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LayeredForceIconLayer.LOGO.text =Logos
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LayeredForceIconLayer.LOGO.toolTipText =This tab contains canon faction logos that can be added to the center of a force icon.
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# ### Anniversaries
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anniversaryBirthday.text =%s is <b>%s%s%s</b> today!
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anniversaryRecruitment.text =%s celebrates <b>%s%s%s</b> years with %s!
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# ### Personnel Removal
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personnelRemoval.text =Old personnel records have been tidied away.
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# ### Personnel Recruitment
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personnelRecruitmentFinancesReason.text =Recruitment of %s
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personnelRecruitmentInsufficientFunds.text =<font color='%s'><b>Insufficient funds to recruit %s</b></font>
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personnelRecruitmentFormerSurname.text =(Formerly %s)
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personnelRecruitmentBondsman.text =as a bondsman
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personnelRecruitmentPrisoner.text =as a prisoner
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personnelRecruitmentAddedToRoster.text =%s%s has been added to the personnel roster%s.
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# ### Turnover and Retention
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turnoverJointDeparture.text =departed with their spouse.
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turnoverJointDepartureChild.text =departed with a parent.
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orphaned.text =has been orphaned.
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turnoverEmployeeTurnoverDialog.text =Continue
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turnoverAdvanceRegardless =Ignore Check
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turnoverCancel.text =Cancel
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turnoverRollRequired.text =Employee Turnover Check Required
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turnoverDialogDescription.text =<html>It is time for an Employee Turnover Check.\
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<br>\
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<br>If this is your first time using this screen, please read the documentation in <i>docs/personnel modules</i>.\
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<br>\
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<br>Seeing high target numbers? Select individual personnel to see how the target number was calculated!</html>
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turnoverFinalPayments.text =Unresolved Final Payments
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turnoverPersonnelKilled.text =<html>You have personnel who have left the unit or been killed in action and have not received their final payout.\
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<br>\
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<ul><li>Sell off equipment to generate funds.</li>\
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<li>Pay one or more personnel in equipment.</li>\
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<li>Use GM mode to edit the settlement.</li></ul></html>
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divorce.text =%s has divorced %s.
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# ### Unsorted Campaign Resources
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+ maintenanceNotAvailable.text =Unable to perform maintenance on %s as its assigned tech did not have sufficient minutes remaining.
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dependentJoinsForce.text =%s has started traveling with the force.
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relativeJoinsForce.text =%s has started traveling with the force. They are %s's %s.
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relativeJoinsForceSpouse.text =spouse
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gainedExperience.text =%s<b>%s</b>%s personnel <a href='PERSONNEL_ADVANCEMENT|'>gained vocational</a>\
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\ XP.
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becomeBondsman.text =%s has finally %s<b>passed</b>%s all necessary security vetting and loyalty\
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- \ tests. They are now a full <b>Bondsman</b> and can be transitioned to their assigned role.
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+ \ tests. They are now a full <b>Bondsman</b> and can be transitioned to their assigned role.
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