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OpFor Force Creation and Management over a Campaign #1312

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@jbhuddleston

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@jbhuddleston

MekHQ 0.47.0

Related to #348 and #352

BLUF: I am looking for a way to manage an (multiple) OpFor in the same way as the player forces for a Campaign.

Features requested:

  1. The results of a battle can be processed from the POV of each participant.
  2. In MekHQ one can generate a force, including structure (the feature implemented in MM).

Generally, how I see this working is the OpFor is run from a campaign file just like the players. They each are deployed to scenarios within a mission and their MULs are exported for import into a MM battle then the results are exported to the MUL(s) for manual resolution in their respective campaigns. Repairs take place in each campaign and the Campaign continues.

The most time-consuming part of this at the moment is initial generation of the OpFor structure as it tends to be larger than the player side and, as they move from one contract to another, more OpFor orgs need to be created to support one player org.

The battle results MUL is manipulable but becomes tedious to sort out by hand. When imported straight into a blank campaign it ignored pilot damage and the naming still includes the pilot rank.

I am going to try the above features manually next to see if the behaviour improves through pre-identified entities in the org.

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    (RFE) EnhancementRequests for Enhancement, new features or implementationsHelp WantedThe Core developers are unlikely to work on this and are open to community helpHydraThis will require significant changes across the entire project, likely causing unforeseen bugs.

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