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RFE: Skill Generation: Tie Secondary Skills to the Current Skills of a Person #1576

@Windchild292

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@Windchild292

This would require weighing any secondary skills generated for a person based on the skills a person already has, and preferably any unit assigned to them.

The originally provided example was: "I get a Mechwarrior with Tech: Aero, or a Aerospace pilot with Tech: Battle Armor".

This was originally raised by MageOhki in #1542.

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    (RFE) EnhancementRequests for Enhancement, new features or implementationsHelp WantedThe Core developers are unlikely to work on this and are open to community helpHydraThis will require significant changes across the entire project, likely causing unforeseen bugs.PersonnelPersonnel-related Issues

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