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RFE: Speed enhancement during refits and repairs 'spc for larger units #1943

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@MageOhki

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@MageOhki

In large unit campaigns, it takes time to populate the tech list for repairs and refits/customization. While I know this is a backend, a suggestion to speed up this process: Have the 'tech' list populate during dayroll, instead of every time you want to refit/repair, and the list readjusted for open time on the tech's part after commitment to that. Even if you're hiring that day, a new tech won't be able to realistically work same day, so there's no real 'loss' in 'realistic' terms.

(this holds for all versions, regardless of environment)

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    (RFE) EnhancementRequests for Enhancement, new features or implementationsHelp WantedThe Core developers are unlikely to work on this and are open to community helpMajorThis will require major changes across the project.Needs Code OwnerIssues or Pull Requests which need a Code Owner and won't be fixed or may be stalledPerformance

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