Skip to content

RFE: add option to auto-mothball units on long transits #2564

Open
@SuperStucco

Description

@SuperStucco

Units can be mothballed to avoid maintenance checks and costs, which can be valuable when making long transits.

A campaign setting to auto-initiate mothballing by unit type in this circumstance would be welcome. This would be a number indicating the maximum number of jumps without mothballing units, with a check box for each unit type (checked for auto-mothball, unchecked for ignore). When transit to another system is initiated past that number of jumps, the specified unit types would start to be mothballed by the designated techs. When the formation jumps to the destination system the units are brought out of mothball while the DropShips are in transit.

Metadata

Metadata

Assignees

No one assigned

    Labels

    (RFE) EnhancementRequests for Enhancement, new features or implementationsHelp WantedThe Core developers are unlikely to work on this and are open to community helpHydraThis will require significant changes across the entire project, likely causing unforeseen bugs.Needs Code OwnerIssues or Pull Requests which need a Code Owner and won't be fixed or may be stalled

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions