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Fighter sensor hits changing between save, load, and MegaMek sessions #3127

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@SuperStucco

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@SuperStucco

In the attached 49.5 campaign, there is a Lucifer LCF-20 aerospace fighter with one sensor hit. When I save the game and reload it, it turns into 3 sensor hits. When I deploy the fighter and it takes no additional damage, it also comes back as 3 sensor hits. If I GM the damage down to 1 sensor hit, and save/reload or deploy again, it once again converts to 3 hits.

I've noticed similar behavior with FCS (fire control system) critical hits.

Harison's Harriers30530324.cpnx.gz
There's a couple of custom infantry/BA loaded, from here:
Infantry Pack.zip

When the campaign is first loaded the fighter will likely have 3 sensor hits. GM modify the damage to 1, then save and reload; or deploy it in a quick scenario.

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    AtBNeeds InvestigationThis issue needs investigation and/or triage.OutdatedTest against current Milestone or the latest Nightly Build

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