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Track Force in Unit Instead of Force Id #3147

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@Windchild292

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@Windchild292

This is an internal change where we will use the persistent Force object in Unit instead of relying on the failable setup of getting the force from an id.

The goal for this change is to improve internal stability, performance, and prevent bugs due to disconnects between units and forces, which we've already experienced for parts and genealogy from this exact change.

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    (RFE) EnhancementRequests for Enhancement, new features or implementationsMajorThis will require major changes across the project.Refactoring

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