Description
Prerequisites and Pre-Issue Checklist
-
I'm reporting the RFE to the correct repository:
-
Does this conform with our Content Policy linked above?
-
I've searched the GitHub tracker and haven't found a similar feature request listed
RFE Details *
This is an improvement to an existing feature
Brief Description *
This visual assessment aims to locate any text and other sections of MekHQ that employ colours that aren't suitable for people with colourblindness. This evaluation is based on a visual assessment to identify areas found to be problematic by a user with partial red-green colourblindness.
Flat Darcula
The flat red used by the tabs to navigate the UI has a good contrast with the text, however, the red seems to almost glow when contrasted against the primary UI background colour. This can cause eye discomfort after prolonged usage.
This visual glow illusion is also present on any text in the daily log that uses the default red font colour, such as the Failed messages for repair. This font colour is used extensively in all suits, it is not accessible.
The colour difference between damaged and salvage row background used by items/units could be slightly greater, I personally don't struggle with it too much but this is partially due to a familiarity with the fact they are different colours. At first glance it sometimes takes a moment for the difference between the colours used to become apparent. This issue can also be harder to realise at times if there is a single row using the undamaged colours between the damaged and salvage items.
The green in the repair bay, for example by the armour points, has the same visual glow to it as the red text does. This will also cause visual discomfort during prolonged usage.
The red used in AtB campaign state for the hostile forces icons and text is the same almost red glow one, it doesn't work well or in a friendly manner on any tiles. This is in part due to the label and it's background. The amber text for in progress objectives is not visually distinct enough from the green text, this may also cause visual discomfort during prolonged usage and may be hard for users to identify as a problematic colour or source of discomfort.
In review the red issues can be fixed for the fonts via adjusting the saturation down to 80, but where used solidly, such as row backgrounds, users who struggle with red colours will still struggle due to contrast issues with most shades of red and the background colours. The amber is slightly harder to fix and I'm not yet sure of a good adjustment value for it.
Flat Dark
Issues identical to the above.
Flat IntelliJ
Green text barely visible in all areas, except over the map tiles. There are no issues with the red, except on the map, and the previously mentioned issues issues with amber are not a problem, other than the green text colour this theme is very accessible for this user.
Flat Light
The issues with this are identical to IntelliJ.
Windows Classic
The issues are identical to IntelliJ.
Windows Classic
The issues are identical to IntelliJ, however, the green text is slightly easier to read here.
CDE/Motif
Overall this theme has a good level of accessiblity, though the text in Strategic Objectives is problematic in this skin. With the amber being harder to read than the green, though neither is very easy to read. The issues are otherwise identical to IntelliJ.
Nimbus
The green text in Strategic Objectives is virtually invisible in this theme. It's also near impossible to see if a unit is damaged in TO&E when you expand a formation so all units are visible.
Metal
Issues the same as Nimbus, however, the green text in Strategic Objectives is slightly easier to read.
Interstellar Map
The Aurigan Coalition red has the glow aspect to it due to contrast that makes it problematic, it also shows no difference to the red for the Taurian Concordat unless the planetary highlight ring is there to make the contrast more visible. The colour used for the Federated Commonwealth can be somewhat problematic as well with the eyes unsure if it's amber or green when looking at a wider area, this is not due to neighbouring colours.
MekHQ Suite Version *
v 0.50.00
Attach Files
No response
Final Checklist
- I've checked to make sure that this RFE has not already been filed
- I am requesting implementation of only one relevant set of features in this ticket for clarity and focus