Description
Brief Description *
This salvaged Longbow was in a bad state when we cleaned it off the battlefield, but now it's fully operational. Weirdly, it still registers ad Moderate Damage. You might think 'well it doesn't have a pilot' - but neither does the 'Undamaged' Wolverine. Indeed, if I GM restore the Longbow, it comes back to full Undamaged status, and generally un-piloted mechs both new and old are listed as Undamaged.
All ammunition is accounted for, so I'm not sure what causes this problem. GM Restore is an option, but from my testing this seems to also randomize part quality, which is not preferred for verisimilitude.
Here is a screenshot from the attached autosave where it is still mid-repair and appears correctly listed as 'Moderately Damaged'.
This may be related to numerous issues stemming from how the unit is imported from MegaMek/Salvage.muls and then handled by MekHQ. I have included the salvage.mul if it is useful for evaluation.
3. Steps to Reproduce
- Repair the longbow manually/with techs (not GM)
- Advance days, keep repairing until it's fixed
- Still shows damaged, despite all parts being fixed/reloaded/etc.
Attach Files
No response
Severity *
Medium (Gameplay Limitation): Non-core functionality is impaired, providing a suboptimal but playable experience.
MekHQ Suite Version *
0.50.03 SNAPSHOT - 01/15 Nightly
Operating System *
Windows 10
Java Version *
17
Final Verification
- I confirm this is a single, unique issue that hasn't been reported before
- I have filled and provided all necessary information above
- I have included any and all logs, custom units, and CPNX (save) files
- I have asked on MegaMek Discord about this issue
- I have confirmed this issue is being opened on the correct repository: MegaMek, MegaMekLab, or MekHQ