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[RFE] Training detail for non-combatant personnel #6518

@TheodoreBrinkman

Description

@TheodoreBrinkman

Enhancement Type *

New Feature

Brief Description of Enhancement *

Add some capacity to put non-combat personnel on a 'training detail' to increase the odds/rate of gaining XP.

Use Cases or Rationale

  1. As it stands, non-combat personnel take forever to move up from Green to Regular, and are effectively stuck there beyond that. It'd be great to be able to assign them to a training detail to boost the chance of gaining XP.
  2. Might require Admin/HR for a certain number of personnel, and/or add a risk of injury.

Attach Files

No response

MekHQ Suite Version *

0.49.19.1, but I'm aware it would go into the 0.50.x (or later) code.

Final Verification

  • I confirm this request hasn't already been submitted (checked the tracker)
  • I've discussed or asked about this enhancement on MegaMek Discord
  • I’m opening this on the correct repo (MegaMek, MegaMekLab, or MekHQ)

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    (RFE) EnhancementRequests for Enhancement, new features or implementationsNew FeatureUsed with the RFE tag to indicate a new feature

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