Anisotropic Filtering: Anisotropic is not supported for the mip filter #2155
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D3DTEXF_ANISOTROPICcannot be used withD3DSAMP_MIPFILTER. This is backed by multiple other pages:D3DTEXF_ANISOTROPICwith the mip filter is undefined.One more potentially important point, based on my own recent mistake: The mag filter technically supports Anisotropic, but in practice
D3DPTFILTERCAPS_MAGFANISOTROPICis false on most modern hardware and ignoring that might lead to problems (my application's rendering broke due to me missing this point). Should maybe this page be updated to remind the user to check forD3DPTFILTERCAPS_MAGFANISOTROPICandD3DPTFILTERCAPS_MINFANISOTROPICbefore using the filter, to avoid mistakes like mine?