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@BenCheung0422 BenCheung0422 commented Aug 2, 2023

Resolves #351
The original pull request doing this is #366 and has been closed because of the incompatibility of the tile handling system.
Currently, there is a way do that by adding a separated save file for signs, but it still needs to be combined into a standardized system of tile data save system in the future. Signs could make more contents within structures when complementing the storyline. As mentioned in #542, tile entities could be made with signs.

@BenCheung0422 BenCheung0422 marked this pull request as ready for review August 3, 2023 15:15
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Nice!

@Litorom
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Litorom commented Jan 25, 2024

Could you please resolve conflicts. I believe this can work with storyline.

# Conflicts:
#	src/client/java/minicraft/core/io/InputHandler.java
#	src/client/java/minicraft/item/Items.java
#	src/client/java/minicraft/level/Level.java
#	src/client/java/minicraft/level/tile/Tiles.java
#	src/client/java/minicraft/level/tile/TorchTile.java
@BenCheung0422
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Conflicts are now resolved.

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Sign display still shows sometimes after leaving a sign tile.

@BenCheung0422
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It should be fixed now.

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Upon editing the sign in creative, you can use Debug cmds and switch levels when in sign edit menu

@BenCheung0422
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Okay, actually that happens to every menu, even pause menu.

@BenCheung0422
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In this case, #504 should have already avoided this from happening.

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This is not what I meant! Please change it back and add menu checks

@BenCheung0422
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Okay I added it back and moved to another place.

@BenCheung0422
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The code will be updated based on #555.

Litorom and others added 4 commits March 19, 2024 15:29
# Conflicts:
#	src/client/java/minicraft/level/Level.java
#	src/client/java/minicraft/level/tile/Tiles.java
#	src/client/java/minicraft/level/tile/TorchTile.java
#	src/client/java/minicraft/saveload/Load.java
@Litorom Litorom merged commit c7a2a60 into MinicraftPlus:main Apr 2, 2024
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4 participants