Releases: MirrorNetworking/Mirror
Releases Β· MirrorNetworking/Mirror
v96.10.2
20 Jun 07:55
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Performance Improvements
Distance IM enhancements (5c262c6 )
Scene+Distance IM enhancements (c32ec74 )
v96.10.1
20 Jun 03:07
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Bug Fixes
Don't break WebGL for wrong channel (184d043 )
Removed bad test for wrong channel (35f1841 )
HexSpatialHash Refinements (4d669475 )
v96.10.0
02 Apr 13:14
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Bug Fixes
InterestManagement: SetHostVisibility now effects all Canvas renderers (28ee96d )
Features
Added Vector X Byte structs and Organized (df9a4b4 )
v96.9.23
26 Mar 20:20
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Bug Fixes
Don't flood WebGL with errors for unreliable EntityStateMessages (1aa5a33 )
v96.9.22
26 Mar 20:04
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v96.9.21
26 Mar 12:39
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Bug Fixes
SimpleWebTransport: Guard Queue.TryDequeue behind UNITY_2022_3_OR_NEWER (#4105 ) (d569f5e )
Use GetStableHashCode16 instead of truncation (#4102 ) (162c052 )
v96.9.20
26 Mar 08:07
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Bug Fixes
AdditiveLevels: Portal Improvements (ec3f84d )
Portal: Older Unity doesn't like is not (14b98d6 )
SimpleWebTransport: Use Map instead of Array (#4103 ) (df4fed3 )
v96.9.19
01 Mar 05:01
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Bug Fixes
NetworkIdentity: Check unreliableBaseline when sending baseline (#4095 ) (5537326 )
v96.9.18
26 Feb 23:54
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Bug Fixes
SimpleWebTransport: Improved Send for older Unity versions (206d3fc )
v96.9.17
26 Feb 23:38
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