Skip to content

Releases: MobileGL-Dev/MobileGlues-release

MobileGlues V1.3.4 Release

11 Feb 17:53

Choose a tag to compare

Hello everyone! We’re excited to bring you MobileGlues v1.3.4


Highlights

MobileGlues

  • Improved: Significantly reduced library size
  • Improved: Minor performance optimizations
  • Fixed: Several issues that could cause crashes
  • Fixed: Several potential issues that could cause rendering anomalies
  • Fixed: Known issues in the Compute mode for MultiDraw emulation
  • Removed: OpenGL43 extension option (the OpenGL43 extension is effectively equivalent to ARB_compute_shader)

MobileGlues Plugin

  • Changed: Compute mode for MultiDraw emulation is no longer marked as experimental

File: MobileGlues_1.3.4.apk
md5: 6ab4c76a0769303ee09d9fd19580a487
sha256: e509b6444acc0201624ed65379d019a692afc27f54e18debcd1d821f14f9226d

MobileGlues V1.3.3 Release

01 Oct 10:19

Choose a tag to compare

Hello everyone! We’re excited to bring you MobileGlues v1.3.3


Highlights

MobileGlues

  • Feat: Introduced three custom extensions (GL_MG_mobileglues, GL_MG_backend_string_getter_access, GL_MG_settings_string_dump) for frontends to detect and use
  • Fixed: Issue preventing ModernUI (3.12+) from rendering correctly
  • Fixed: Issue introduced in V1.3.2 that prevented ModernUI (all versions) from rendering correctly
  • Fixed: Rendering anomalies caused by sync functions not taking effect introduced in V1.3.2
  • Removed: libshaderconv (a modified version of GlslOptimizerV2); now fully using glslang and SPIRV-Cross to convert all shaders

MobileGlues Plugin

  • Feat: Now view MobileGlues information inside the APK from within the MobileGlues Plugin app (includes frontend GL info, backend GLES info, and runtime actual configuration options)

MobileGlues V1.3.2 Release

22 Sep 04:03

Choose a tag to compare

Hello everyone! We’re excited to bring you MobileGlues v1.3.2

Highlights

MobileGlues

  • Improved: Significantly improved performance, resolved performance degradation introduced since V1.1.0/V1.2.0/V1.3.0, and fixed extremely low framerate issues in some cases when Optifine is loaded
  • Fixed: On some GLES 3.1 environments, the driver had the draw_elements_base_vertex extension but it was not being used, causing UI disappearance in some cases
  • Fixed: Incorrect behavior in the Framebuffer subsystem, which may fix certain rendering errors

MobileGlues Plugin

  • Fixed: On Android 11+, when already authorized, after deleting the configuration file, the application requires re-authorization by mistake (Thanks @youfeng11)
  • Misc: Re-added logo designer information (Aou156) and added a sponsorship link

MobileGlues V1.3.2 Release Candidate 2

20 Sep 08:39

Choose a tag to compare

Pre-release

Hello everyone! We’re excited to bring you MobileGlues v1.3.2 Release Candidate 2

Note

This is a release candidate version and may contain issues. If you encounter any new issues, please report them to us.
Thank you for your understanding.


Highlights

MobileGlues

  • Removed: The fix added in the previous version: "Resolved the performance degradation since V1.2.7", which only affected Iris on Minecraft 1.21.6+
  • Removed: The feature added in the previous version: "Added support for the GL_ARB_buffer_storage extension on all devices (regardless of GLES backend support)"
  • Fixed: Numerous rendering anomalies, especially cases where certain render content was missing
  • Fixed: Entity rendering issues with Iris on Minecraft 1.21.6+
  • Fixed: The previous version's inability to use the built-in FSR1 feature

MobileGlues Plugin

  • Misc: Re-added logo designer information (Aou156) and added a sponsorship link

MobileGlues V1.3.2 Release Candidate 1

19 Sep 09:29

Choose a tag to compare

Pre-release

Hello everyone! We’re excited to bring you MobileGlues v1.3.2 Release Candidate 1

Note

This is a release candidate version and may contain issues. If you encounter any new issues, please report them to us.
Thank you for your understanding.


Highlights

MobileGlues

  • Improved: Significantly improved performance, resolved performance degradation introduced since V1.1.0/V1.2.0/V1.2.7/V1.3.0, and fixed extremely low framerate issues in some cases when Optifine is loaded
  • Fixed: On some GLES 3.1 environments, the driver had the draw_elements_base_vertex extension but it was not being used, causing UI disappearance in some cases
  • Fixed: Incorrect behavior in the Framebuffer subsystem, which may fix certain rendering errors
  • Feat: Added support for the GL_ARB_buffer_storage extension on all devices (regardless of GLES backend support)

MobileGlues Plugin

  • Fixed: On Android 11+, when already authorized, after deleting the configuration file, the application requires re-authorization by mistake (Thanks @youfeng11)

MobileGlues V1.3.1 Release

22 Aug 07:39
a246bd5

Choose a tag to compare

Hello everyone! We’re excited to bring you MobileGlues v1.3.1

Highlights

MobileGlues

  • Fixed: Rendering issues with certain mods (such as Create) when DSA is enabled
  • Fixed: Issues introduced in v1.3.0 that prevented some shaderpacks (such as Complementary Shaders - Reimagined, Complementary Shaders - Unbound, etc.) from being enabled

MobileGlues Plugin

  • Changed: DSA extension is now disabled by default
  • Improved: Storage permission request logic for Android 10 and below (Thanks @youfeng11)
  • Fixed: When using SAF authorization on Android 11+, the default folder now correctly points to /MG (Thanks @youfeng11)

MobileGlues V1.3.0 Release

09 Aug 16:30

Choose a tag to compare

Hello everyone! We’re excited to bring you MobileGlues v1.3.0

Highlights

MobileGlues

  • Feat: Added multiple OpenGL extensions: DSA, Vertex Attribute Binding, MultiBind
  • Feat: Added built-in FSR 1 post-processing functionality
  • Feat: Conditionally adapted AcceleratedRendering Mod
    • Only available on certain Adreno GPUs
    • ANGLE must be disabled
    • Requires the ARB_compute_shader or OpenGL43 extension
  • Feat: Added the non-recommended custom GL versions feature
  • Feat: Support for normal rendering of Minecraft 1.21.6+ on GLES 3.0 or 3.1
  • Fixed: Incorrect behavior in the Texture subsystem
  • Fixed: Issue where game save thumbnails could not be captured
  • Fixed: Text disappearance on the NeoForge loading screen on some devices
  • Fixed: Shader errors introduced since v1.2.6
  • Fixed: Crash when using the Indirect MultiDraw simulation with mods that employ both Indirect Drawing and MultiDraw
  • Changed: Updated the declared OpenGL Shading Language version to 4.60

MobileGlues Plugin

  • Refactor: The plugin app is now re-written in Kotlin. Thanks @youfeng11
  • Fixed: Issue where the timer_query extension was incorrectly disabled when upgrading from an older version
  • Fixed: Options being obscured on some devices

MobileGlues V1.3.0 Release Candidate 1

02 Aug 07:22
6ff39d5

Choose a tag to compare

Pre-release

Hello everyone! We’re excited to bring you MobileGlues v1.3.0 Release Candidate 1

Note

This is a release candidate version and may contain issues. If you encounter any new issues, please report them to us.
Thank you for your understanding.


Highlights

MobileGlues

  • Feat: Added multiple OpenGL extensions: DSA, Vertex Attribute Binding, MultiBind
  • Feat: Added built-in FSR 1 post-processing functionality
  • Feat: Conditionally adapted AcceleratedRendering Mod
    • Only available on certain Adreno GPUs
    • ANGLE must be disabled
    • Requires the ARB_compute_shader or OpenGL43 extension
  • Feat: Added the non-recommended custom GL versions feature
  • Feat: Support for normal rendering of Minecraft 1.21.6+ on GLES 3.0 or 3.1
  • Fixed: Incorrect behavior in the Texture subsystem
  • Fixed: Issue where game save thumbnails could not be captured
  • Fixed: Text disappearance on the NeoForge loading screen on some devices
  • Fixed: Shader errors introduced since v1.2.6
  • Fixed: Crash when using the Indirect MultiDraw simulation with mods that employ both Indirect Drawing and MultiDraw
  • Changed: Updated the declared OpenGL Shading Language version to 4.60

MobileGlues Plugin

  • Fixed: Issue where the timer_query extension was incorrectly disabled when upgrading from an older version
  • Fixed: Options being obscured on some devices

MobileGlues V1.2.7 Release - hotfix1

15 Jul 17:23
cf1ed42

Choose a tag to compare

MobileGlues V1.2.7 - hotfix1

Highlights

MobileGlues Plugin

  • Fixed: Incorrect default value of the timer_query option.

MobileGlues V1.2.7

Hello everyone! We’re excited to bring you MobileGlues v1.2.7.


Highlights

MobileGlues

  • Fixed: Entity rendering glitches when using the native GLES driver with Iris in Minecraft 1.21.6+*
  • Feat: Added a toggle for the timer_query extension to prevent F3-screen crashes on select devices
  • Fixed: Logging errors introduced in v1.2.6
  • Changed: Default ANGLE policy
      Prefer Disabled: ANGLE is forcibly turned off
      Prefer Enabled: ANGLE is disabled on Adreno 730/740 or when Vulkan 1.2+ isn’t available

MobileGlues‑plugin

  • Feat: New option to easily purge MobileGlues‑related files
  • Changed: Default setting now “Prefer Enabled” for ANGLE enabling option
  • Changed: Some text

*The workaround is taken from OpenLTW; however, it reduces performance and should be fixed in the future.

MobileGlues V1.2.7 Release

15 Jul 15:56
cf1ed42

Choose a tag to compare

Hello everyone! We’re excited to bring you MobileGlues v1.2.7.


Highlights

MobileGlues

  • Fixed: Entity rendering glitches when using the native GLES driver with Iris in Minecraft 1.21.6+*
  • Feat: Added a toggle for the timer_query extension to prevent F3-screen crashes on select devices
  • Fixed: Logging errors introduced in v1.2.6
  • Changed: Default ANGLE policy
      Prefer Disabled: ANGLE is forcibly turned off
      Prefer Enabled: ANGLE is disabled on Adreno 730/740 or when Vulkan 1.2+ isn’t available

MobileGlues Plugin

  • Feat: New option to easily purge MobileGlues‑related files
  • Changed: Default setting now “Prefer Enabled” for ANGLE enabling option
  • Changed: Some text

*The workaround is taken from OpenLTW; however, it reduces performance and should be fixed in the future.