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It has been a year since we announced that we received a very generous [donation from Re-Logic](https://x.com/MonoGameTeam/status/1724164491363967465) and the formation of the MonoGame Foundation. A lot has happened.
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### So far in the last year we:
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*Now have recurring subscriptions (Patreon, Github & PayPal) of almost $2000 a month
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* Refreshed the website, with more focus on the creators and their titles \- Thanks Chris (ArisTurtle)
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*Increased recurring subscriptions (Patreon, Github & PayPal) to almost $2000 a month
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* Refreshed the MonoGame website with more focus on the creators and their titles \- Thanks Chris (ArisTurtle)
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* Overhauled the documentation site and increased the content by more than 500%, with even more to come
*[Upgrade Mac Editor to net8.0-macos. Upgrade Eto.Forms](https://github.com/MonoGame/MonoGame/pull/8505)
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* Fix Issues with OpenAL Panning on DesktopGL and Mobile [https://github.com/MonoGame/MonoGame/pull/8480](https://github.com/MonoGame/MonoGame/pull/8480) and [https://github.com/MonoGame/MonoGame/pull/8466](https://github.com/MonoGame/MonoGame/pull/8466)
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* Fix Issues with OpenAL Panning on DesktopGL and Mobile [#8480](https://github.com/MonoGame/MonoGame/pull/8480) and [#8466](https://github.com/MonoGame/MonoGame/pull/8466)
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*[Detect GamePad/Keyboard events on Android](https://github.com/MonoGame/MonoGame/pull/8465)
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*[Remove string allocations when calling GamePad.GetCapabilities](https://github.com/MonoGame/MonoGame/pull/8453)
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*[Content Pipeline now works on M1/M2 Macs](https://github.com/MonoGame/MonoGame/pull/8570)
@@ -59,7 +62,8 @@ It has been a year since we announced that we received a very generous [donation
*[Detect GamePad/Keyboard events on Android](https://github.com/MonoGame/MonoGame/pull/8465)
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*#### Game Released (that we know of)
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*#### Games Released (that we know of)
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*[Horticular](https://store.steampowered.com/app/1928540/Horticular/) by inDirection Games
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*[Breeze & Freeze](https://msiebenmann.itch.io/breeze-and-freeze) by msiebenmann
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*[Tic Tac Dough](https://ms00.itch.io/tic-tac-dough) by MS00
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*[BattleCrypt Bombers](https://store.steampowered.com/app/2188930/BattleCrypt_Bombers/) by Narfox LLC. Uses [FlatRedBall](https://flatredball.com/) and [Gum](http://docs.flatredball.com/gum/)
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### What's coming in the next year:
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### What is coming in the next year:
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*#### 3.8.3 Release
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* Smoother macOS installation support and Content Pipeline
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* The MonoGame.Framework.Nativeis going to be a principal focus. The plan is to allow the support of NativeAOT on all the platforms which support it.
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* Effect compiler refactor to support modern tools and additional shader stages.
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* The `MonoGame.Framework.Native` backend is going to be a principal focus. The plan is to allow the support of NativeAOT on all the platforms can which support it.
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* Effect compiler refactored to support modern tools and additional shader stages.
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* Improved Content pipeline (Mr H / Harry, details)
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* Automating XNB builds to make using MGCB or the content editor optional, and adding content more easily to projects
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* New DirectX 12 Desktop platform which shares code with Xbox (may replace DX11 at some point).
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* New Vulkan Desktop platform (it may replace OpenGL at some point).
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* New **DirectX 12** Desktop platform which shares code with Xbox (may replace DX9/DX11 at some point).
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* New **Vulkan** Desktop platform (it may replace OpenGL at some point).
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*#### More bounties:
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* Graphics
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* Optimise and fix DesktopVK
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* Content
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* FAudio implementation for DesktopVK
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* Why: replace OpenAL-Soft which can’t be totally XAudio-accurate
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* Tutorials and content
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* Advanced 3D concepts (Some ideas I know this isn’t a planning doc)
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