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Borg Module Overhaul - #4275

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thoughtlessuser wants to merge 14 commits into
Monolith-Station:mainfrom
thoughtlessuser:borgmedupdate
Open

Borg Module Overhaul#4275
thoughtlessuser wants to merge 14 commits into
Monolith-Station:mainfrom
thoughtlessuser:borgmedupdate

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@thoughtlessuser

@thoughtlessuser thoughtlessuser commented Jul 14, 2026

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About the PR

COMPLETELY overhauls cyborg modules for each subtype to be

  1. Compact

  2. Easy to use

  3. Functional

Pull Request comment changes:
Moved analyzer to basic info module
Moved organ storage from the new module to the surgery module

Why / Balance

The Severe lack of work toward making borgs a playable design was getting on my nerves
I dont even main borg

Media

Screenshot from 2026-07-13 20-22-32 Screenshot from 2026-07-13 19-55-18 Screenshot from 2026-07-13 19-55-03 Screenshot from 2026-07-13 19-54-54 Screenshot from 2026-07-13 19-54-45 Screenshot from 2026-07-13 19-54-35 Screenshot from 2026-07-13 19-54-31 Screenshot from 2026-07-13 19-54-28 Screenshot from 2026-07-13 19-54-22 Screenshot from 2026-07-13 19-54-17 Screenshot from 2026-07-13 19-54-04

Requirements

  • I have read relevant guidelines/documentation to this PR found on our devwiki.
  • I have added media to this PR or it does not require an ingame showcase.
  • I can confirm this PR contains either no AI-generated content, or AI-generated content that meets our guidelines.

How to test

Boot it up and play a borg.

Changelog

🆑

  • add: Added unlimited booze module to service borg. Medborg now comes with an 'EMS' module allowing them to move, morgue, and administer life-saving medipens much faster. Engineering borg's advanced and basic tools use an omnitool instead of 5 different basic tools. Every medical module comes with an analyzer so you aren't constantly forced to swap them. Engineering borg can now free handle materials, tiles, and fuel for various generators.
  • remove: Removed every module or item in a module that wasn't necessary.
  • tweak: Merged every module that was removed into one. Modules are now more specialized rather than having 500 useless modules for one task. Barring combat modules, that is.

@github-actions

github-actions Bot commented Jul 14, 2026

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RSI Diff Bot; head commit bd640e6 merging into 293bf19
This PR makes changes to 1 or more RSIs. Here is a summary of all changes:

Resources/Textures/Interface/Actions/actions_borg.rsi

State Old New Status
paper-module Added

Resources/Textures/Objects/Specific/Robotics/borgmodule.rsi

State Old New Status
icon-bartend Added

Resources/Textures/_Mono/Interface/Action/actions_borg.rsi

State Old New Status
cold-storage-module Added
khorpeks-surgery-module Added

Resources/Textures/_Mono/Objects/Specific/Robotics/borgmodule.rsi

State Old New Status
icon-khorpeks-surgery Added

Edit: diff updated after bd640e6

@TillHero

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Finally some good fucking PRs

@MantasDab360

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couldn't organ module be one slot into medical multi tool one?

@mrs-teg

mrs-teg commented Jul 14, 2026

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gas analyzer to engiborg? :(

@thoughtlessuser

thoughtlessuser commented Jul 14, 2026

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I could add gas analyzer to surveillance module like i did with geiger

I didnt add organs to the surgery module cuz i made the organ one before i minimized surgery into a single tool rofl

@NazrinNya NazrinNya left a comment

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make sure to comment every mono change including commenting out existing code

@github-actions

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This pull request has conflicts, please resolve those before we can evaluate the pull request.

@thoughtlessuser

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make sure to comment every mono change including commenting out existing code

i literally did that lmao what r u talking about

@thoughtlessuser

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ok fixed then

@thoughtlessuser

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ok for some fuck all reason the tags got fucked up

@thoughtlessuser

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wait no i lied wtf

@thoughtlessuser

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image why

@thoughtlessuser

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0 errors in testing so i have no fucking idea

@DandiIion

DandiIion commented Jul 24, 2026

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Some thoughts:
-The surgery one is an accidental downgrade because it already auto uses the correct tool and the multitool is slighly slower iirc.
-In the tool module the toolswapping thingy doesnt work for makeshift surgery like the normal tools do so also an accidental downgrade.
-The organ one is a redundant change as you can already put any organ into the organ slot. (though it isnt very obvious)
-The construction module looks to be a big downgrade on the storage front as holding multiple different materials is important for constructing some things.

@thoughtlessuser

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Some thoughts: -The surgery one is an accidental downgrade because it already auto uses the correct tool and the multitool is slighly slower iirc. -In the tool module the toolswapping thingy doesnt work for makeshift surgery like the normal tools do so also an accidental downgrade. -The organ one is a redundant change as you can already put any organ into the organ slot. (though it isnt very obvious) -The construction module looks to be a big downgrade on the storage front as holding multiple different materials is important for constructing some things.

jokes on you I buffed borg surgery with a 1.25x speed modifier and then an even faster one with adv 😄
I merged the organ one already so that pic is outdated
The engineering module lets you hold ❇️ literally anything ❇️
as in; materials, fuel, machine board, modular parts and even lets you grab from your little bag

There Is No Issue In Github
image

@DandiIion

DandiIion commented Jul 24, 2026

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-Ah cool the speed thing is nice then. This does still kill shoddy engiborg surgery with tools tho.
-Construction module wise i was more talking about multiple slots like you need to hold both reinforced glass and plasteel to make a shuttle window for example.
(Sidenote gas analyser & holofan super important for engiborg very hard to atmos without em not sure if its bein added here but glad its finally mentioned)

@thoughtlessuser

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-Ah cool the speed thing is nice then. This does still kill shoddy engiborg surgery with tools tho. -Construction module wise i was more talking about multiple slots like you need to hold both reinforced glass and plasteel to make a shuttle window for example.

I gave you two specifically because swapping 500 slots is more confusing than swapping 5 :)
This overhaul is focused on simpler inventory bars over bloated ones, which I tried to optimize around as well
There is virtually no loss since the old one literally only had 3 extra slots for 3 different very specific tiles

@github-actions

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This pull request has conflicts, please resolve those before we can evaluate the pull request.

@kasature90

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merge conflict

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8 participants