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2 changes: 1 addition & 1 deletion src/core/tensor/internal/memory_pool.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -32,7 +32,7 @@ namespace lfs::core {
public:
static CudaMemoryPool& instance();

class LabelGuard {
class LFS_CORE_API LabelGuard {
public:
explicit LabelGuard(std::string_view label);
~LabelGuard();
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3 changes: 2 additions & 1 deletion src/visualizer/gui/panel_layout.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,7 @@

#pragma once

#include "core/export.hpp"
#include "gui/layout_state.hpp"
#include "gui/panel_registry.hpp"
#include "gui/ui_context.hpp"
Expand Down Expand Up @@ -65,7 +66,7 @@ namespace lfs::vis::gui {
bool active_tab_live = true;
};

class PanelLayoutManager {
class LFS_VIS_API PanelLayoutManager {
public:
PanelLayoutManager();

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4 changes: 2 additions & 2 deletions src/visualizer/tools/selection_tool.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@

namespace lfs::vis::tools {

class SelectionTool : public ToolBase {
class LFS_VIS_API SelectionTool : public ToolBase {
public:
SelectionTool();
~SelectionTool() override = default;
Expand All @@ -35,7 +35,7 @@ namespace lfs::vis::tools {
[[nodiscard]] float getDepthFar() const { return depth_far_; }
[[nodiscard]] float getDepthFrustumHalfWidth() const { return frustum_half_width_; }
void setDepthFilterEnabled(bool enabled);
LFS_VIS_API void setDepthFilterRange(bool enabled, float depth_near, float depth_far, float frustum_half_width);
void setDepthFilterRange(bool enabled, float depth_near, float depth_far, float frustum_half_width);
void toggleDepthFilter() { setDepthFilterEnabled(!depth_filter_enabled_); }
void adjustDepthFar(float scale);
void syncDepthFilterToCamera(const Viewport& viewport);
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