-
Notifications
You must be signed in to change notification settings - Fork 1
Home
giga_data provides a set of helper fields used by certain components in the mod.
These fields allow Jokers, enhancements, and seals to interact with Giga-specific functionnality.
Below is a simple breakdown of each field and how to use it in your mod.
Boolean
Indicates whether the card (seal, enhancement, or any item using giga_data) has been upgraded.
Implementation :
SMODS.Enhancement{
key = 'your_custom_enhancement'
giga_data = {
is_upgraded = true/false
}
...Usage :
if card.config.center_key and G.P_CENTERS[card.config.center_key].giga_data and
G.P_CENTERS[card.config.center_key].giga_data.is_upgraded then
--for enhancement
end
if card:get_seal() and G.P_SEALS[card:get_seal()].giga_data and
G.P_SEALS[card:get_seal()].giga_data.is_upgraded then
--for seal
endNotes : Your code should always check if giga_data exists before using it.
String
Stores the key for the enhancement’s upgrade.
Implementation :
SMODS.Enhancement{
key = 'your_custom_enhancement'
giga_data = {
enh_upgrade = 'key_of_what_it_can_be_upgraded'
}
...Usage :
...:set_ability(G.P_CENTERS[selected_card.config.center_key].giga_data.enh_upgrade)String
Stores the key for the seal’s upgrade.
Implementation :
SMODS.Enhancement{
key = 'your_custom_seal'
giga_data = {
seal_upgrade = 'key_of_what_it_can_be_upgraded'
}
...Usage :
...:set_seal(G.P_SEALS[selected_card:get_seal()].giga_data.seal_upgrade, true)Note : When using it, you should set the second argument to true and place the block of code in an Event. Doing this makes animation smooth.
Boolean
Field to add some consumable to the voucher-like food pool
Implementation :
SMODS.Consumable{
key = 'your_custom_consumable',
set = 'Giga_Food',
giga_data = {
r_food = true/false
},
...Usage :
local consumable = Giga.POOLS.r_food['your_value']
SMODS.add_card({key = consumable})Boolean
Field that make a consumable uncopiable
Implementation :
SMODS.Consumable{
key = 'your_custom_consumable',
giga_data = {
uncopiable = true/false
},
...Note :
You should always use this field when using r_food field
Table of String
Field that register every materials you need to create a Joker.
Implementation :
SMODS.Joker{
key = 'your_custom_joker',
giga_data = {
merge_materials = {
'the_1st_joker_key',
'the_2nd_joker_key'
...
}
},
...Note : This field is commonly use to create Mega-Legendary Jokers
String
Field that register the Astral variant of a Planet.
Implementation :
SMODS.Consumable{
key = 'your_custom_planet',
set = 'Planet',
giga_data = {
astral_variant = 'your_astral_planet_key'
},
...Note : This field should alway refer to an Astral Planet