[F] SetFade festa type not working on 1.65#126
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审查者指南(在小型 PR 上折叠)审查者指南重构 SetFade 的初始化逻辑:始终加载基础的子背景精灵,并在游戏版本为 26000 及以上时有条件地加载 festa 专用精灵,使淡入淡出类型和精灵验证在不同版本之间更加通用且健壮。 文件级变更
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获取帮助Original review guide in EnglishReviewer's guide (collapsed on small PRs)Reviewer's GuideRefactors SetFade initialization to always load base sub background sprites and conditionally load the festa-specific sprite for game versions 26000 and above, making the fade type and sprite validation more version-agnostic and robust. File-Level Changes
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Hey - 我在这里给了一些整体性的反馈:
- 由于前面已经对
festaSubBG做了空值检查,areSubBGsValid = areSubBGsValid && subBGs[2] != null;这一行是多余的;你可以简化这个代码块,只给subBGs[2]赋值,并保持areSubBGsValid不变,或者显式地将它设为 true。 - 注释
// make it future proof maybe?比较含糊;建议换成更具体的描述,说明在版本 >= 26000 且 Festa 背景是可选时的预期行为。
给 AI 代理的提示
Please address the comments from this code review:
## Overall Comments
- The `areSubBGsValid = areSubBGsValid && subBGs[2] != null;` line is redundant given the prior null-check on `festaSubBG`; you can simplify this block by assigning `subBGs[2]` and leaving `areSubBGsValid` unchanged or explicitly setting it to true.
- The comment `// make it future proof maybe?` is vague; consider replacing it with something more specific about the intended behavior for versions >= 26000 and the optional Festa background.帮我变得更有用!请在每条评论上点击 👍 或 👎,我会根据你的反馈改进以后的代码审查。
Original comment in English
Hey - I've left some high level feedback:
- The
areSubBGsValid = areSubBGsValid && subBGs[2] != null;line is redundant given the prior null-check onfestaSubBG; you can simplify this block by assigningsubBGs[2]and leavingareSubBGsValidunchanged or explicitly setting it to true. - The comment
// make it future proof maybe?is vague; consider replacing it with something more specific about the intended behavior for versions >= 26000 and the optional Festa background.
Prompt for AI Agents
Please address the comments from this code review:
## Overall Comments
- The `areSubBGsValid = areSubBGsValid && subBGs[2] != null;` line is redundant given the prior null-check on `festaSubBG`; you can simplify this block by assigning `subBGs[2]` and leaving `areSubBGsValid` unchanged or explicitly setting it to true.
- The comment `// make it future proof maybe?` is vague; consider replacing it with something more specific about the intended behavior for versions >= 26000 and the optional Festa background.Help me be more useful! Please click 👍 or 👎 on each comment and I'll use the feedback to improve your reviews.
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Code Review
This pull request refactors the SetFade_Initialize method in SetFade.cs to improve code structure and future-proof background sprite loading for game versions 26000 and above. It also removes an unused System.Reflection import. Feedback was provided regarding a redundant null check for subBGs[2] inside the version-specific conditional block, as the object is already verified to be non-null.
| if (festaSubBG != null) | ||
| { | ||
| subBGs[2] = festaSubBG; | ||
| areSubBGsValid = areSubBGsValid && subBGs[2] != null; |
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Summary by Sourcery
调整 SetFade 的初始化方式,以在较新游戏版本中支持 festa 淡入淡出类型,同时保持与现有行为的兼容性。
Bug Fixes:
Enhancements:
Original summary in English
Summary by Sourcery
Adjust SetFade initialization to support the festa fade type on newer game versions while remaining compatible with existing behavior.
Bug Fixes:
Enhancements: