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Town (Super Region) Configuration
RumiExMachina edited this page Aug 24, 2020
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Welcome to the Civs Town (Super Region) Configuration page! Here are documented all the informations about Town Configs. This will not only allow you to modify pre-existing Towns (Settlement, Outpost, Colonies...) but also to create your own types of Towns.
First of all, you should read the Default configs to get an idea of what is ahead, our goal is to explain this so other users can also start configuring their regions, making each Civs server unique.
Now, let's start the setup:
type: town # This will set this region to be a "Super Region" aka, a Town.
icon: BARREL # The icon of the Town in your Hand, Inventory, etc.
# As this is a Town, it can be any item, no need to be a chest
shop-icon: GRASS_BLOCK # This is the icon of the Town in the Shop.
name: Tests # Defines the name of this town region.
price: 5000 # Base price of the region.
groups: # Defines in which groups this region is. Useful for limiting
- groups # the number of times the regions of this group can be built for
- basics # each player.
level: 1 # Level (Tier) of the region. Useful for organization.
biomes: # Lock this region per biome, allowing you to specify where
- PLAINS # it can be built, ex: A Sand Town with biomes set to DESERT
- FOREST # can only be built on DESERT biomes and won't let you place it in others.
worlds: # Locks this region to the desired world, so they can't be placed outside them.
- world
- nether
#------------------------------------------------------------------------------------#
build-reqs: # Here you can set the buildings needed to build this Town.
- council_room:1 # In this case, the town requires 1 Council Room under its domain.
critical-build-reqs: # Here you can define the "Core Buildings" of a Town.
- town_center # This means, if they are broken, the town will fall.
# In this case, any Region with the group: "town_center".
pre-reqs: # Here you can find the pre-requisites of regions, such as member
# of a town, permissions or built region.
- member=colony:outpost # This requires the player to be member of a colony or of an outpost to build this.
- perm=your.random.perm # Here, the player must have the permission 'your.random.perm' to build this.
limits:
- allhousing:6 # Sets the limit of buildings a town can have.
- shop:6 # Useful to make your players choose between production
- arrowtrapgroup:2 # of certain materials over others. Can be a specific region or a group.
build-radius: 40 # Radius of the Town. (The size is 40 = 81x81 (middle + 40 for each side).
build-radius-y: 500 # Y Range of the Town. (Overrides 40 radius and sets it to 500 (Y axis).
effects: # The effects of this building.
- block_break # There is a link for the list of all region effects
- block_build # in the end of this document.
- block_liquid
- block_fire
power: 150 # Initial Power.
max-power: 3800 # Maximum Power.
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