A game originally created for the Godot Wild Jam 88 game jam in 10 days.
After crash-landing on an alien planet, build up pressure by sealing thermal vents as you upgrade your slime to new heights!
To run the project locally:
- Open the project with the Godot editor.
- Click the play button (shortcut F5) in the top-right corner.
Team members include:
- Daniel J. McIntosh: Composer/SFX Artist/Game Design/Narrative Design/Writer
- Apples: Programmer
- Noah Bumgardner: Programmer/SFX Artist/Writer
- Josiah Harvey: Artist/Programmer
- RPDak: Artist
- HappyTrollAngus: Playtester
Open source resources used:
- LimboAI plugin by Serhii Snitsaruk.
Coded using the Godot game engine.
The original game jam version, tagged as gwj88-submission and hosted on itch.io, runs on Godot version 4.5.
The latest stable main code branch runs on Godot version 4.7.
This game's code is open-source under the MIT License. Please ask the original artists before using any art or audio assets in a different context.