Fixed remove_character() leaving empty indexes #32
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When a monster kills a character, the character is removed only after update_characters(), so the characters dictionary can end up having indexes that have empty character lists, like this:
{40: []}.This can cause the condition
not self.world.charactersin game.done() and a similar condition in our group's terminal state checks to return False when there are no characters instead of True.I added a couple lines to world.remove_character() to check if the removed character leaves its list empty, and if so deletes the index. Tested by printing the result of
not wrld.charactersin a sensed world where the monster kills the player in Variant 2 of Scenario 2, and it seems to work now.