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v0.13.0

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@jeffamstutz jeffamstutz released this 04 Dec 19:48
· 67 commits to next_release since this release

Changes in this release

  • Directory structure overhaul (!)
    • Sub-projects are much more stand alone and are buildable as individual projects
  • Update to latest ANARI SDK v0.15.0
  • RTX Device improvements:
    • Add experimental support for neural geometry primitives (VISRTX_USE_NEURAL)
    • Much improved shading quality for the default renderer:
      • Improvements to bounces caused by both physicallyBased and mdl materials
      • Implemented basic importance sampling for HDRI lights to reduce noise
      • Lights now follow an inverse-square falloff
      • Support for new lights:
        • Sphere (point lights with a radius)
        • KHR_LIGHT_QUAD
        • KHR_LIGHT_RING
      • Support new KHR_SAMPLER_IMAGE_CLAMPxD_TO_BORDER extension for additional image sampler wrap mode
      • Support the visible flag on ANARISurface and ANARIVolume
    • Fixed issues blending with the background correctly
    • Updates for building with CUDA 13+
    • Various performance + bug fixes
  • GL Device improvements:
    • Fix image3D sampler not working correctly
    • Compilation fixes for newer compilers
  • TSD improvements (far too many to itemize here):
    • Manjor sub-library refactoring + feature consolidation
    • Many new importers
    • Many UI improvements
    • Various new demo applications
    • Various performance improvements + stability fixes

Merged PRs

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Full Changelog: v0.12.0...v0.13.0