Fix a bug in tensornet backend scratch pad allocation in multi-GPU mode#2516
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1tnguyen merged 4 commits intoNVIDIA:mainfrom Jan 17, 2025
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…r we've set the device Signed-off-by: Thien Nguyen <thiennguyen@nvidia.com>
Signed-off-by: Thien Nguyen <thiennguyen@nvidia.com>
Signed-off-by: Thien Nguyen <thiennguyen@nvidia.com>
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…de (NVIDIA#2516) * Fix a bug in default init of scratchpad: it must allocate memory after we've set the device Signed-off-by: Thien Nguyen <thiennguyen@nvidia.com> * Add test Signed-off-by: Thien Nguyen <thiennguyen@nvidia.com> * Add a check to prevent multiple allocate calls Signed-off-by: Thien Nguyen <thiennguyen@nvidia.com> --------- Signed-off-by: Thien Nguyen <thiennguyen@nvidia.com> Signed-off-by: Anna Gringauze <agringauze@nvidia.com>
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Description
ScratchDeviceMemallocates memory based on memory availability on construction. This mechanism is not compatible with multi-GPU code path (MPI execution), whereby the CUDA device is selected in the simulator constructor; hence we need to defer the allocation until the device is selected.Fixed by having a separate
allocatemethod to be called once during the simulator backend constructor after device selection.This bug was introduced in #1865, where the scratch pad is allocated once (scratch pad is a member variable of the simulator class) rather than on-demand to improve performance.
Add a unit test for this case, to be executed when there are multiple GPUs.