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from scene_synthesizer.procedural_scenes import kitchen
scene = kitchen(seed=None)
scene.export('kitchen.urdf')
Gives me a wonderful array of kitchen environment geometries. Awesome!
It looks like all of the resulting assets have a simple default gray color, e.g.
<visual name="refrigerator_shelf_4">
<geometry>
<box size="0.6223100385705346 0.5043856382790842 0.01"/>
</geometry>
<origin xyz="0.0 0.05 0.07500000000000001" rpy="0.0 -0.0 0.0"/>
<material name="refrigerator_shelf_4_main_color">
<color rgba="0.4 0.4 0.4 1.0"/>
</material>
(the objs that get generated also don't have any materials specified)
I've seen textured scenes in your paper, e.g.:
Based on my first read of the code, I don't see those textures being created/attached during the scene creation anywhere from the kitchen gen entry point. Might you be able to advise me on how I can get them?
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