Orb is an abstraction layer for writing runtime-agnostic async Rust code, allowing you to write code that works with different async runtimes, like tokio or smol.
We took the name Orb because it gets around :)
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Runtime Agnostic: Write code that works with multiple async runtimes
- The hehavior of this crate is more aligned to tokio, to prevent unnotice bugs (for example, dropping a task handle means detach by default)
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Extensible: Easy to implement support for new runtimes as plugin, without modification to the main crate.
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Networking:
- Provide AsyncFd abstraction.
- Provide unify abstraction (tcp + unix) as UnifyListener / UnifyStream.
- Non-blocking name resolving: via ResolveAddr trait.
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Worker Pool (requires
workerfeature): Support thread based and async, auto scallingWorkerPoolUnbounded- Submit message with unbounded channel.WorkerPoolBounded- Submit message with bounded channel
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Implementation:
The main goal is to decouple your application logic from specific async runtime implementations, allowing you to:
- Write portable async code that works at the same time in combination of multiple runtimes
- Switch to new runtimes without changing your core logic
- Test your code with different runtime characteristics
- Enhance async network programing experience
This is a side project during the development of razor-rpc. Because:
- There is no established standard for designing different runtimes, when developing shared libraries, developers often only target specific runtimes.
- Using too many
#[cfg(feature=xxx)]in code makes it hard to read. - Runtimes like
smolecology enable you to customize executors, but there's high learning cost, and lack utility functions (for example, there's notimeoutfunction inasync-ioorsmol). - Passing features through sub-projects through multiple layers of cargo dependencies is even more difficult. (that's why we don't use feature in this crate)
- If users want to customize a runtime for their own needs, they face the dilemma of incomplete ecosystem support.
- Some projects like Hyper define abstraction layers, having each project do this individually is a huge maintenance cost.
This is why this crate was written.
To use Orb, you need to depend on both the core orb crate and a runtime adapter crate like orb-tokio or orb-smol.
In your Cargo.toml:
[dependencies]
# when you write runtime agnostic codes
orb = "0"
# when you setup as end-user
orb-tokio = "0"
# or
orb-smol = "0"There's a global trait AsyncRuntime that combines all features at the crate level, and adding use orb::prelude::* will import all the traits you need, including AsyncExec, AsyncIO, and AsyncTime.
use orb::prelude::*;
use std::time::Duration;
// Generic function that works with any runtime
fn run<RT: AsyncRuntime>() {
let rt: RT::Exec = RT::multi(2);
rt.block_on(async {
// Spawn tasks using static methods
let handle = RT::spawn(async {
RT::sleep(Duration::from_millis(100)).await;
42
});
let result = handle.await.unwrap();
println!("Result: {}", result);
});
}
fn main() {
// Use with any runtime implementation
run::<orb_smol::SmolRT>();
}