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[MDB IGNORE] [IDB IGNORE] Cynosure map update. #5254
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[MDB IGNORE] [IDB IGNORE] Cynosure map update. #5254
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Fixes copypasted loadout path for hooded cloaks.
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Standardising args to equip_survival_gear().
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Work on getting the Cynosure map to playable state. This is a squash of multiple commits, important changes are listed below: - Fixes roundstart power, and in general improves the power system by using a code-defined SMES presets for each function. Modifies SMES code to not include an extra coil in every SMES. - Fixes networking/telecommunications. Currently has a form of small room next to the Site Administrator's office (where SA's private bathroom was) with all the necessary equipment. This may be relocated to a more permanent place in the future. Also maps in bunch of relays all around the station (these are like WiFi antennas for pretty much everything) - Copies over telecommunication channels from the Exodus map (may be modified in the future, if needed). Radios now work. - Removes the telecommunications satellite Z level altogether, as it is completely incompatible with the new networking and radio system. - Fixes inability to late-join by mapping in Arrivals landmarks. Currently not using the original moving shuttle, instead you spawn next to the airlock where the shuttle docked. - Reactor cold loop is no longer 'accidentally' connected to the station's distribution loop via a misplaced valve. While this was indeed a very innovative and effective central heating solution, staff has complained of 1000°C air coming out of vents. - Drops outdoor temperature to -5°C - Refactors all on-station areas to follow a common naming scheme - /area/cynosure/(type/department)/(floor)/(area name) - Replace substation scrubber valves with open variants - Fix leaking pipes in Research, which tripped the shutoff valves - Fix probably all airlocks on the station - Fix/Setup the Cargo, Emergency and Escape Pod shuttles. Area permissions, new areas icons (#2) * Fixed secure access for all departments, added new access operator: Opion to unsecure areas inside secure areas * Added missing new icon file * fixed access for jobs, added job overrides for cynosure * fixed access merge * fixed prison access * Merged job overrides to one file Ore box + Unloader fix - Fix unloader not updating ore box on-examine contents when removing ores - Tweak ore box examine to skip ores that have 0 pieces contained in the box. Assorted cynosure map fixes - Fix miners not having access to their own locker room - Remapped refinery room to use the new machines - Added assorted circuit boards to tech storage - Fix atmospherics holding tank computers as well as the supermatter computer not being linked to their vents/injectors/sensors. Fixed signs and lights (#3) Shutter and button fixes (#4) * Fixed signs and lights * Shutter fixes, directional signs fixes, surgery holosign fixes, blast door button fixes Updating Cynosure to compile on current Neb. Co-authored-by: Atlantis <[email protected]> Co-authored-by: woody41 <[email protected]>
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Few items: Cargo Techs lack maint access Dorm room door controls just open and close the door. Should lock. External airlocks to secure areas do not check security clearance of user. 2nd floor balcony is oddly spacious. This may be how it always was. Many spots on the balcony have double turfs (plating/open space) cave entrance in the wilderness lacks ramp, it's a rather sudden drop into the cave, per Greenjoe airlock southwest of mining doesn't seem to cycle, per Greenjoe Ghosts can trigger the arrivals shuttle to engage travel by entering the shuttle |
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Just going to be sure to record the things I've noticed thus far in my testing of the map in no particular order that aren't noted elsewhere.
Note eye and chin scar remaining with no markings listed: https://i.imgur.com/Jy8zLNz.png.
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TODO