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@MistakeNot4892 MistakeNot4892 commented Jan 3, 2026

TODO

  • Port arrivals shuttle (auto-send on join).
  • Get arrivals shuttle to actually work.
  • Get arrivals shuttle to dock with Cynosure and open the doors.
  • Work out why the shuttle takes so long to move after playing the launch sound.
  • Test arrivals shuttle.
  • Test supply shuttle.
  • Test evac shuttle.
  • Test escape pod A.
  • Test escape pod B.
  • Test arrivals door.
  • Test main doors.
  • Test northern doors.
  • Test checkpoint cryopod.
  • Test upper level airlock.
  • Test AI bridge airlock.
  • Test AI core airlock.
  • Test xenoarch airlock.
  • Port station submaps.
  • Get station submaps loading during mapgen.
  • Port wilderness POIs.
  • Add wilderness POI loading during mapgen.
  • Prevent wilderness POIs loading in the wrong areas.
  • Get base Cynosure passing CI.
  • Get Cynosure basement passing CI.
  • Get Cynosure POIs passing CI.
  • Split out main code changes for merge to dev.

@MistakeNot4892 MistakeNot4892 added the work in progress This PR is under development and shouldn't be merged. label Jan 3, 2026
@MistakeNot4892 MistakeNot4892 force-pushed the map/cynosure branch 3 times, most recently from f9f6ad8 to 18f90a0 Compare January 3, 2026 03:18
@MistakeNot4892 MistakeNot4892 changed the title Cynosure map update. [MDB IGNORE] [IDB IGNORE] Cynosure map update. Jan 3, 2026
@MistakeNot4892 MistakeNot4892 force-pushed the map/cynosure branch 6 times, most recently from d5cab54 to 69ed119 Compare January 3, 2026 03:37
Fixes copypasted loadout path for hooded cloaks.
@MistakeNot4892 MistakeNot4892 force-pushed the map/cynosure branch 17 times, most recently from 7cbe11c to 7d714e8 Compare January 4, 2026 10:33
@MistakeNot4892 MistakeNot4892 force-pushed the map/cynosure branch 5 times, most recently from 9c1a248 to 1589d6d Compare January 8, 2026 08:49
@MistakeNot4892 MistakeNot4892 force-pushed the map/cynosure branch 2 times, most recently from 2c56ff1 to fe357ac Compare January 9, 2026 04:15
Work on getting the Cynosure map to playable state. This is a squash of multiple commits, important changes are listed below:
- Fixes roundstart power, and in general improves the power system by using a code-defined SMES presets for each function. Modifies SMES code to not include an extra coil in every SMES.
- Fixes networking/telecommunications. Currently has a form of small room next to the Site Administrator's office (where SA's private bathroom was) with all the necessary equipment. This may be relocated to a more permanent place in the future. Also maps in bunch of relays all around the station (these are like WiFi antennas for pretty much everything)
- Copies over telecommunication channels from the Exodus map (may be modified in the future, if needed). Radios now work.
- Removes the telecommunications satellite Z level altogether, as it is completely incompatible with the new networking and radio system.
- Fixes inability to late-join by mapping in Arrivals landmarks. Currently not using the original moving shuttle, instead you spawn next to the airlock where the shuttle docked.
- Reactor cold loop is no longer 'accidentally' connected to the station's distribution loop via a misplaced valve. While this was indeed a very innovative and effective central heating solution, staff has complained of 1000°C air coming out of vents.
- Drops outdoor temperature to -5°C
- Refactors all on-station areas to follow a common naming scheme - /area/cynosure/(type/department)/(floor)/(area name)
- Replace substation scrubber valves with open variants
- Fix leaking pipes in Research, which tripped the shutoff valves
- Fix probably all airlocks on the station
- Fix/Setup the Cargo, Emergency and Escape Pod shuttles.

Area permissions, new areas icons (#2)

* Fixed secure access for all departments, added new access operator: Opion to unsecure areas inside secure areas
* Added missing new icon file
* fixed access for jobs, added job overrides for cynosure
* fixed access merge
* fixed prison access
* Merged job overrides to one file

Ore box + Unloader fix
- Fix unloader not updating ore box on-examine contents when removing ores
- Tweak ore box examine to skip ores that have 0 pieces contained in the box.

Assorted cynosure map fixes
- Fix miners not having access to their own locker room
- Remapped refinery room to use the new machines
- Added assorted circuit boards to tech storage
- Fix atmospherics holding tank computers as well as the supermatter computer not being linked to their vents/injectors/sensors.

Fixed signs and lights (#3)

Shutter and button fixes (#4)

* Fixed signs and lights

* Shutter fixes, directional signs fixes, surgery holosign fixes, blast door button fixes

Updating Cynosure to compile on current Neb.

Co-authored-by: Atlantis <[email protected]>
Co-authored-by: woody41 <[email protected]>
@ZirconiumWit
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Few items:

Cargo Techs lack maint access

Dorm room door controls just open and close the door. Should lock.

External airlocks to secure areas do not check security clearance of user.

2nd floor balcony is oddly spacious. This may be how it always was. Many spots on the balcony have double turfs (plating/open space)

https://media.discordapp.net/attachments/1273421337821446228/1460840482421870682/image.png?ex=69686138&is=69670fb8&hm=81bd2469090a6c5d6551cbb77382d5cd292f1d88b25eaebf93267d4267cc5cfe&=&format=webp&quality=lossless&width=1180&height=856

https://media.discordapp.net/attachments/1273421337821446228/1460840482757152849/image.png?ex=69686138&is=69670fb8&hm=a7fd3d80f1187e4eabc3cad0f850d19fa343bf66f71586261c4e928779e53e75&=&format=webp&quality=lossless

cave entrance in the wilderness lacks ramp, it's a rather sudden drop into the cave, per Greenjoe

https://media.discordapp.net/attachments/1273421337821446228/1460842326426517725/image.png?ex=696862ef&is=6967116f&hm=96ba03b70dafc9ac05eeecd4e1147c3d364a4a76cdc7d57ca96703dba5d827b0&=&format=webp&quality=lossless

airlock southwest of mining doesn't seem to cycle, per Greenjoe

https://media.discordapp.net/attachments/1273421337821446228/1460839431350255729/image.png?ex=6968603d&is=69670ebd&hm=5c71fd8def35de6fd2eaf46073d1d9a2f039e3d02260837b90e4fdb66ca7539a&=&format=webp&quality=lossless

Ghosts can trigger the arrivals shuttle to engage travel by entering the shuttle

https://media.discordapp.net/attachments/1273421337821446228/1460845284463480995/image.png?ex=696865b1&is=69671431&hm=fe78ba758f14eba40370fae35b48b562179a4c0e50f9a41f8523d17f4103b487&=&format=webp&quality=lossless

@Morguemeat
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Morguemeat commented Jan 14, 2026

Just going to be sure to record the things I've noticed thus far in my testing of the map in no particular order that aren't noted elsewhere.

  • Scars inconsistently remain permanent on an Unathi character when removed, sometimes disappearing when all markings are removed. Sometimes not. Sometimes resets when client is restarted. Sometimes appears again after a change after a client restart. Unclear if other species are affected similarly.

Note eye and chin scar remaining with no markings listed: https://i.imgur.com/Jy8zLNz.png.

  • An addition to what Zirc noted with Cargo Tech, Quartermaster also lacks access to the majority of maintenance, in case it's important.

  • Active fire alarms continue to produce an alarm when unpowered and cannot be reset until powered (Is this even a bug? I don't know. I just thought it was weird).

  • There is a distinct lack of randomized items to be found in maintenance. The vast majority of crates are empty. While this is not necessarily a bug or an actual issue, as a Supply enthusiast I just very much enjoy scouring maint for useful and sometimes unexpected and cool things that can be distributed to crew to enhance a round. Would super appreciate this be given consideration when the time is right. <3

  • Also this cool room.

https://cdn.discordapp.com/attachments/1273421337821446228/1461007139991720182/dreamseeker_tekebR5DAM.png?ex=6968fc6e&is=6967aaee&hm=2368c25fbce8849078087a60ac4ed95b1418a70cf79294ec6afe05f72e01dd10&

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