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This repository was archived by the owner on Oct 31, 2019. It is now read-only.

v3.3

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@Orvid Orvid released this 02 Apr 23:28
· 2 commits to master since this release

This version includes toolset improvements, better lighting support, performance optimizations and bug fixes.

  • Map Editor: The ability to add components to objects has been added. Now the developer can attach already existing types (or create a new ones) of components to the object. The components are used to give additional functionalities to the object. As an example, you can now attach a 3D model to any object in the Map Editor.
  • Materials (Environment mapping): Cubemap reflections now supports Normal Mapping.
  • Materials (Environment mapping): Box parallax correction for cubemaps has been added.
  • CubemapZone (Environment mapping): The algorithm used to find affected CubemapZone has been improved. Better intersection check and support when one zone is placed fully inside another zone.
  • CubemapZone (Environment mapping): The algorithm used to find objects has been improved. When DrawDynamicObjects is disabled, only StaticMesh objects and objects with attached meshes with disabled Static property are considered as static objects.
  • Autodesk 3ds Max, Maya exporter: Small improvements and bug fixes.
  • Resource Editor: Mesh Editor: Ability to select sub meshes with the mouse.
  • Resource Editor: Ability to convert mesh files to .3DS, .OBJ, .X has been added.
  • Map Editor: The ExtendedProperties property for entity has been removed. You can now add additional properties to objects with the new components system.
  • Optimization: Faster skeleton file loading.
  • Bug fix: Map Editor: Static batching + layers visibility causing issues.
  • Bug fix: GUI system: Broken scrollbar with non square size.
  • Bug fix: The exporter for Autodesk 3ds Max and Maya do not work on some systems.
  • Bug fix: Map Editor: Enabled property for light sources fixed.
  • Bug fix: Materials: Invalid cubemap reflections for scaled meshes (not 1 1 1).