Core gameplay runtime primitives: levels, XP, and health-style resources.
- Level — level data, XP curves, and progression helpers
- LevelCurveDefinition — level curve formulas and curve/script configuration
- HealthComponent — runtime health/mana-style resource component
- Diagnostics — shared runtime logging gate for package modules
This English page mirrors the Russian module layout. Detailed examples and full API notes are available in: