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Core module

Purpose

Core gameplay runtime primitives: levels, XP, and health-style resources.

Entry points

  • Level — level data, XP curves, and progression helpers
  • LevelCurveDefinition — level curve formulas and curve/script configuration
  • HealthComponent — runtime health/mana-style resource component
  • Diagnostics — shared runtime logging gate for package modules

Notes

This English page mirrors the Russian module layout. Detailed examples and full API notes are available in: