$ cat /proc/neurologist
name : Neurologist
role : AI/ML engineer · systems programmer · VFX
arch : x86_64 + CUDA + whatever the problem requires
location : Los Angeles, CA
languages : Python, C++, Rust, TypeScript, CUDA C
philosophy : if it's slow, profile it. if it's magic, disassemble it.
uptime : shipping since the GTX 900 seriesADDRESS RANGE PERM REGION
──────────────────────────────────────────────────────────────────────
0x0000_llm_engines r-x LLM inference — vLLM, llama.cpp, KV-cache
tricks, speculative decoding, quantization
0x0001_diffusion r-x SDXL / Flux pipelines, ComfyUI graph
surgery, LoRA training, VFX integration
0x0002_agents rwx multi-agent orchestration — AutoGen,
LangChain, tool-use protocols, evals
0x0003_dma_systems r-- direct memory access, PCIe, memory-mapped
I/O, depth-buffer extraction, kbd/HID
0x0004_edge r-x models on hostile hardware — Pi 5, Jetson,
anything with a heatsink and a dream
[heap] rw- grows toward whatever's interesting
[stack] rw- C++ ↔ Python ↔ Rust, in that order
Hush-Rivals-DMA |
DMA-based hardware input pipeline — reading and injecting HID state over PCIe, zero software footprint on the target |
dma-depth-buffer |
GPU depth-buffer extraction via direct memory access — real-time scene reconstruction without touching the render pipeline |
neural-inference-bench |
Reproducible LLM inference benchmarking — tokens/sec, TTFT, and memory curves across vLLM, llama.cpp, and TensorRT-LLM |
diffusion-pipeline-utils |
Production utilities for Stable Diffusion / ComfyUI — latent-space tooling, batch schedulers, VRAM-aware pipeline planning |
Licensing |
Self-hosted license API + client SDK — HWID binding, offline grace periods, tamper detection |
opinions held strongly, benchmarked weakly-supervised.
the best abstraction is the one you can still read a hexdump through.
building things that think — and knowing exactly which registers they think in · LA

