Coink is a all-in one engine in an add-on library for the Simple Direct Media (SDL) cross-platform API layer.
In long term my goal is to move Coink from SDL to OpenGL.
See the WIKI !
- Basic graphics primitives (line, circle, rect ...)
- Text printing
- Texture
- Sprite animation
- Particles system
- Verlet integration based physics engine
- More comming soon
In this exemple a window is created and "Hello Coink!" is print in it.
#include "engine.h"
int main(int argc, char** argv) {
Coink("Coink [DEMO] v0.1.1", 1280, 720);
while (ShouldNotQuit()) {
LoopBegin();
Print("Hello Coink!", 0, 0, 32);
LoopEnd();
}
Close();
return 0;
}See Getting Started
-
0.1.1
- ! Complete update of source code structure
- ! Update project files structure
- Begin verlet integration physics
- Add ./exemples directory
- Add first exemple : verlet integration cloth simulation
- Add ./dependencies directory which contain .dll files
-
0.1.0
- Initial Release
- Shapes drawing
- Images drawing
- Basic object motion
- Limited framerate
- Basic particles system [WIP]
- GUI class set up
- First functionall button
This project is licensed under the MIT License - see the LICENSE.md file for details
Made with ❤️
