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mineflayer-replay

A powerful replay system for Mineflayer bots that allows you to record and play back Minecraft sessions. Perfect for debugging, analysis, or creating cinematic recordings of bot behavior.

Installation

bun add mineflayer-replay
# or
npm install mineflayer-replay
# or
pnpm add mineflayer-replay
# or
yarn add mineflayer-replay

Quick Start

Recording a Session

import mineflayer from "mineflayer";
import { ReplayRecorder } from "mineflayer-replay";

const bot = mineflayer.createBot({
  host: "localhost",
  username: "recorder_bot",
  version: "1.8.9"
});

// Create recorder with file save mode
const recorder = new ReplayRecorder(bot, {
  saveMode: "file",
  outputPath: "./replays",
  debug: true
});

bot.once("spawn", () => {
  // Start recording with a unique name
  recorder.startRecording("my_session_" + Date.now());

  // Your bot logic here
  bot.chat("I'm being recorded!");
});

// Stop recording on disconnect
bot.on("end", async () => {
  await recorder.stopRecording();
  console.log("Recording saved!");
});

Playing Back a Replay

import { ReplayPlayer } from "mineflayer-replay";

const player = new ReplayPlayer(
  "./replays/my_session/replay.bin",
  {
    "online-mode": false,
    port: 25565,
    version: "1.8.9"
  }
);

// Listen for events
player.on("server:listening", (address, port) => {
  console.log(`Replay server listening on ${address}:${port}`);
});

player.on("viewer:join", (client) => {
  console.log(`${client.username} joined the replay`);
  player.sendChat(client, {
    text: "Type !play to start, !help for commands",
    color: "green"
  });
});

// Handle chat commands
player.on("viewer:chat", (client, data) => {
  const message = data.message;

  if (message === "!play") {
    player.startPlayback();
    player.broadcastChat({ text: "▶ Playback started", color: "green" });
  } else if (message === "!pause") {
    player.pausePlayback();
    player.broadcastChat({ text: "⏸ Playback paused", color: "yellow" });
  }
});

// Initialize and start
await player.initialize();

API Reference

ReplayRecorder

Records Mineflayer bot sessions to replay files.

Constructor

new ReplayRecorder(bot: Bot, options: ReplayRecorderOptions)
new ReplayRecorder(bot: Bot, outputDir: string, debug?: boolean)

ReplayRecorderOptions:

  • saveMode: "file" | "memory" | "stream" - How to save the replay
    • "file" (default): Saves directly to disk
    • "memory": Stores in memory, returns buffer on stop
    • "stream": Streams chunks via callback
  • outputPath: string - Directory for replay files (default: "./replays")
  • debug: boolean - Enable debug logging (default: false)
  • onPacket: (data: Buffer) => void - Callback for stream mode

Methods

startRecording(replayName: string): void

Starts recording packets with the given replay identifier.

recorder.startRecording("boss_fight_attempt_1");
stopRecording(): Promise<RecordingData | void>

Stops recording and finalizes the replay file. Returns RecordingData in memory mode.

const data = await recorder.stopRecording();
if (data) {
  // data.metadata contains replay info
  // data.buffer contains the replay file
}
getStats(): { recording: boolean; replayId: string; duration: number; packets: number }

Returns current recording statistics.

const stats = recorder.getStats();
console.log(`Recording ${stats.replayId}: ${stats.duration}ms, ${stats.packets} packets`);

Captured Packets

The recorder captures these packet types:

  • World: map_chunk, map_chunk_bulk, block_change, multi_block_change
  • Entities: named_entity_spawn, spawn_entity_living, spawn_entity
  • Movement: entity_velocity, entity_teleport, entity_move_look, rel_entity_move, entity_look, entity_head_rotation
  • Other: entity_destroy, entity_metadata, entity_equipment, chat, update_sign, explosion, player_abilities, player_info

ReplayPlayer

Plays back recorded sessions through a Minecraft server.

Constructor

new ReplayPlayer(
  filePath: string,
  serverConfig: ServerOptions,
  debug?: boolean
)

Parameters:

  • filePath: Path to the replay binary file
  • serverConfig: Minecraft server configuration (from minecraft-protocol)
  • debug: Enable debug logging

Methods

initialize(): Promise<void>

Loads the replay file and starts the Minecraft server.

await player.initialize();
startPlayback(): void

Begins playing the replay from the current position.

pausePlayback(): void

Pauses playback at the current position.

setPlaybackSpeed(speed: number): void

Sets playback speed (0.1x to 10x).

player.setPlaybackSpeed(2.0); // 2x speed
player.setPlaybackSpeed(0.5); // Half speed
seekToTime(timeMs: number): void

Jumps to a specific time in the replay.

player.seekToTime(30000); // Seek to 30 seconds
sendChat(client: Client, message: any): void

Sends a chat message to a specific viewer.

player.sendChat(client, {
  text: "Welcome! ",
  color: "gold",
  extra: [
    { text: "Use !help", color: "yellow", bold: true }
  ]
});
broadcastChat(message: any): void

Sends a chat message to all connected viewers.

player.broadcastChat({ text: "Replay ending soon!", color: "red" });
syncClientToCurrentState(client: Client, clearEntities?: boolean): void

Synchronizes a viewer to the current replay state (useful for late joiners).

close(): void

Stops playback and closes the server.

Getters

getMetadata(): ReplayMetadata | null
isPlaying(): boolean
getCurrentTime(): number
getPlaybackSpeed(): number
getTotalDuration(): number
getConnectedViewers(): Array<{ id: number; username: string; uuid: string }>
getProgress(): { current: number; total: number; percentage: number }

Events

The ReplayPlayer extends EventEmitter with these events:

player.on("viewer:join", (client) => {})
player.on("viewer:leave", (client) => {})
player.on("viewer:chat", (client, data) => {})
player.on("playback:start", (currentTime) => {})
player.on("playback:pause", (currentTime) => {})
player.on("playback:seek", (fromTime, toTime) => {})
player.on("playback:speed", (oldSpeed, newSpeed) => {})
player.on("playback:end", () => {})
player.on("playback:progress", (currentPacket, totalPackets, currentTime) => {})
player.on("error", (error, context) => {})
player.on("server:listening", (address, port) => {})
player.on("server:error", (error) => {})
player.on("replay:loaded", (metadata, packetCount) => {})

Examples

Basic File Recording

import mineflayer from "mineflayer";
import { ReplayRecorder } from "mineflayer-replay";

const bot = mineflayer.createBot({
  host: "localhost",
  username: "my_bot"
});

const recorder = new ReplayRecorder(bot, "./replays");

bot.once("spawn", () => {
  recorder.startRecording("session_" + Date.now());
});

process.on("SIGINT", async () => {
  await recorder.stopRecording();
  process.exit(0);
});

Memory Mode (for custom processing)

const recorder = new ReplayRecorder(bot, {
  saveMode: "memory",
  debug: true
});

recorder.startRecording("memory_test");

// Later...
const recordingData = await recorder.stopRecording();
if (recordingData) {
  // Process the buffer
  fs.writeFileSync("custom_path.replay", recordingData.buffer);
  console.log("Metadata:", recordingData.metadata);
}

Streaming Mode (live processing)

import fs from "fs";

const fileStream = fs.createWriteStream("live_output.replay");

const recorder = new ReplayRecorder(bot, {
  saveMode: "stream",
  onPacket: (chunk) => {
    // Each chunk is written as it's captured
    fileStream.write(chunk);
  }
});

recorder.startRecording("stream_session");

// Don't forget to close the stream
bot.on("end", async () => {
  await recorder.stopRecording();
  fileStream.end();
});

Interactive Replay Server

import { ReplayPlayer } from "mineflayer-replay";

const player = new ReplayPlayer(
  "./replays/my_session/replay.bin",
  { "online-mode": false, port: 25565, version: "1.8.9" },
  true
);

// Command handling
player.on("viewer:chat", (client, data) => {
  const message = data.message;
  const args = message.split(" ");
  const cmd = args[0];

  switch (cmd) {
    case "!play":
      player.startPlayback();
      player.broadcastChat({ text: "Playing", color: "green" });
      break;

    case "!pause":
      player.pausePlayback();
      player.broadcastChat({ text: "Paused", color: "yellow" });
      break;

    case "!speed":
      const speed = parseFloat(args[1]);
      if (speed >= 0.1 && speed <= 10) {
        player.setPlaybackSpeed(speed);
        player.broadcastChat({ text: `Speed: ${speed}x`, color: "aqua" });
      }
      break;

    case "!seek":
      const seconds = parseFloat(args[1]);
      player.seekToTime(seconds * 1000);
      player.broadcastChat({ text: `Seeked to ${seconds}s`, color: "light_purple" });
      break;

    case "!restart":
      player.seekToTime(0);
      player.broadcastChat({ text: "Restarted", color: "gold" });
      break;

    case "!info":
      const metadata = player.getMetadata();
      const duration = player.getTotalDuration() / 1000;
      const current = player.getCurrentTime() / 1000;
      const progress = player.getProgress();

      player.sendChat(client, {
        text: `ℹ Info:\n`,
        color: "yellow",
        extra: [
          { text: `Time: ${current.toFixed(1)}s / ${duration.toFixed(1)}s\n` },
          { text: `Speed: ${player.getPlaybackSpeed()}x\n` },
          { text: `Playing: ${player.isPlaying()}\n` },
          { text: `Progress: ${progress.percentage.toFixed(1)}%` }
        ]
      });
      break;
  }
});

await player.initialize();

Multiple Viewers with Custom Messages

const viewers = new Map();

player.on("viewer:join", (client) => {
  viewers.set(client.id, {
    username: client.username,
    joinTime: Date.now()
  });

  player.broadcastChat({
    text: "",
    extra: [
      { text: "→ ", color: "green" },
      { text: client.username, color: "yellow" },
      { text: " joined the replay", color: "white" }
    ]
  });

  player.sendChat(client, {
    text: `Welcome ${client.username}! `,
    color: "gold",
    extra: [
      { text: `${viewers.size}`, color: "aqua", bold: true },
      { text: " viewers online", color: "white" }
    ]
  });
});

player.on("viewer:leave", (client) => {
  viewers.delete(client.id);

  player.broadcastChat({
    text: "",
    extra: [
      { text: "← ", color: "red" },
      { text: client.username, color: "yellow" },
      { text: " left the replay", color: "white" }
    ]
  });
});

Progress Monitoring

player.on("playback:progress", (currentPacket, totalPackets, currentTime) => {
  const percentage = (currentPacket / totalPackets * 100).toFixed(1);
  const timeSeconds = (currentTime / 1000).toFixed(1);

  console.log(`⏯ Progress: ${percentage}% (${timeSeconds}s) - ${currentPacket}/${totalPackets} packets`);
});

player.on("playback:end", () => {
  console.log("🏁 Replay finished!");
  player.broadcastChat({
    text: "━━━━━━━━━━━━━━━━━━━━━\nReplay Ended\n━━━━━━━━━━━━━━━━━━━━━",
    color: "gold",
    bold: true
  });
});

File Format

Replays are stored in a custom binary format:

┌─────────────────────────────────────┐
│ Header                             │
├─────────────────────────────────────┤
│ Magic: "MCREPLAY" (8 bytes)        │
│ Version: 0x01 (1 byte)             │
├─────────────────────────────────────┤
│ Packets (repeated)                 │
├─────────────────────────────────────┤
│ - Timestamp delta: varint          │
│ - Packet ID: uint8                 │
│ - Data length: uint32              │
│ - Data: msgpack encoded            │
├─────────────────────────────────────┤
│ Metadata                           │
├─────────────────────────────────────┤
│ - Metadata: msgpack encoded        │
│ - Metadata length: uint32          │
└─────────────────────────────────────┘

License

MIT

Contributing

Contributions welcome! Please open an issue or PR on GitHub.

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A Mineflayer plugin to record Minecraft bot sessions and replay them on a multiplayer server.

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