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Releases: Not-Baguette/not-baguette.github.io

Calico

22 Nov 16:14

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V2 -> V3:

  • Dropped BS5 in favor of React + TS
  • Actually attempted design
  • I forgot to implement tailwind (Again)
  • Responsiveness is minimal because I forgot about it until the end
  • Tons of API integrations

Rome wasnt built in one day but this sure was
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Bobcat (EOL)

22 Nov 13:08
c8f08ee

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What changed?

Full Changelog: v2.4.1-beta...v2.4.2-stable

Bobcat

09 Apr 07:45

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What changed (Abyssinian -> Bobcat)

Non-timeless Changes

  • Complete UI Revamp using Bootstrap 5 on Personal Website

Major Overhaul & Features

  • Rewrote entire codebase for better scalability and responsiveness
  • Introduced a dynamic day-night cycle and in-game clock
  • Reworked stats system to use percentage-based values with decay and death conditions
  • Added tutorial modal, main menu intro, and new transition effects
  • Implemented avatar system, complete with selection and movement improvements
  • Introduced lore screen, credits, and easter eggs
  • Added BGM and SFX to timeless

Game Logic & Mechanics

  • Added actual death mechanics
  • Player now dies if any stat drops to 0
  • Introduced stat limits, status decay, and smooth transitions when stats change
  • Changed HP to Happiness and Mana to Hygiene for thematic consistency
  • Actions now require necessary resources to proceed
  • Implemented boss fight and locked area feedback popup

Visual & UX Enhancements

  • Added reloading alongside a loading screen
  • Added dynamic backgrounds, animations, and mobile UI improvements
  • Added tooltip system to clarify gameplay elements
  • Fixed mobile responsiveness and polished desktop layout
  • Introduced credits scene with visual improvements

Changes per version

Abyssinian -> 2.2.1-alpha (timeless)

  • Fixed no-cost action bug
  • Reformatted code
  • Fixed button bug

2.2.1-alpha -> 2.2.2-alpha

  • added actual death mechanics
  • actual popup
  • button-related bug fixed
  • added limit to stats
  • UI improvements

2.2.2-alpha -> 2.2.3-alpha (timeless)

  • Death Bugfix
  • asset integration
  • avatar selection
  • Button bugfix

2.2.2-alpha -> 2.2.4-alpha (timeless)

  • Enter/esc key bugfix
  • null Avatar easter egg
  • UI fix
  • More Image implementation
  • Showpopup function generalization and improvement
  • Popup animation
  • CSS file reorganization

2.2.4-alpha -> 2.3.0-beta (Revamp personal website)

  • Bootstrap 5 adoption
  • Codebase rewrite for bootstrap 5 (Still slightly buggy)
  • More minor UI update on index.html
  • index.js added for index.html functionability
  • Video background beta testing

2.3.0-beta -> 2.3.1-alpha

  • getUrlParam no longer uses regex, it now uses URLSearchParams function for better readability
  • index.js reorganization
  • Added more comments
  • Added documentation

2.3.1-alpha -> 2.3.2-alpha

  • Added assets
  • Movement improvement
  • Moved areas

2.3.2-alpha -> 2.3.4-alpha

  • Reverted from 2.3.3 (Extremely buggy branch)
  • added more assets
  • tuned the assets
  • fixed majority of bugs

2.3.4-alpha -> 2.3.5-preview

  • Added dynamic background
  • Added QoL features (In-game clock, etc.)
  • Rewrote avatar.html
  • Added better mobile support
  • Added more animation to make it more responsive
  • migrate from alpha > timeless dir

2.3.5-preview -> 2.3.6-beta

  • Changed Papua to Jayapura
  • Added showpopup when locked areas are clicked
  • Added the 4th easter egg
  • reformatted single quotes to double quotes
  • Added more meta tags
  • Reformatted indentation on html
  • Added drag-and-drop feature
  • Added easter egg

2.3.6-beta -> 2.3.7-beta

  • Add mobile support
  • Decreased Player stats to 50%
  • Added clouds on avatar.html
  • Added movement for wasd, arrow, and buttons
  • Code refactoring to deal with the player arriving & event handlers
  • Code refactoring to change constants to full caps
  • Added in-game clock
  • Added day-night cycle

2.3.7-beta -> 2.3.8-beta

  • Added status decay
  • Added death if any stats drops to 0
  • set default hour back to 8 (was on 17 for debugging)

2.3.8-beta -> 2.3.9-beta

  • Reworked stats mechanics from 6 blocks type to percentage-based
  • Centered stats-bar for mobile
  • stats-bar overflow fixed
  • Stop changing the background to only happen every hour & fixed status decay
  • Fixed ismouseoverarea function
  • readded grab mouse when hovering over area or user
  • changed afternoon color

2.3.9-beta -> 2.3.10-beta

  • Performance fix
  • Added Loading screen for main game to deal with lag issue
  • Preload images on avatar.js and index.js (index.js one wasnt done very cleanly though imo, just goodish enough)
  • Debt softlock bug kept as a feature, no longer accessible except through easter egg

2.3.10-beta -> 2.3.11-beta

  • Fix day/night cycle
  • removed the bug where dying makes time goes faster
  • Removed out-of-map bug

2.3.11-beta -> 2.3.12-preview (personal web/timeless)

  • Fix playereffect
  • delete README documentation
  • Final revamp before submitting it

2.3.12-preview -> 2.3.13-preview (personal web)

  • Fixed bugs where grey bg reveals itself
  • Fixed bugs where the stars arent infinite
  • Fixed shiggy

2.3.13-preview -> 2.3.14-beta (personal web/timeless)

  • More preloading
  • Sunsetting legacy code from v1
  • fix background
  • Internal rename of hygiene and happiness
  • Fixed arrow buttons on mobile

2.3.14-beta -> 2.3.15-beta

  • Changed hp to happiness
  • Changed mana to hygiene
  • Added tooltip
  • delete e.key after keyup to prevent bugs with arrow keys and wasd
  • preventdefault only for arrows
  • Fixed necessary resources to do some actions
  • Fixed player stuck in ponorogo when its locked (hopefully)
  • added tooltip.js (modularization of index.js)
  • separated avatar.css from style.css

2.3.15-beta -> 2.4.0-beta

  • Total Rewrite of avatar.html. Taking minor inspiration from Miside
  • Total Rewrite of avatar.js
  • Cleaned avatar.css
  • Cancel Modularization plans, remerge tooltip to index.js to show current level
  • Clean the game tutorial code
  • Improve mobile responsiveness
  • Fix interaction box
  • Change time to start with your current time (aslab suggestion :D)
  • Changed tooltip implementation to conserve lines
  • Change absolute constants to follow variable naming standard
  • Change bracket spacing style standard
  • Fix clock style not being properly used
  • Made the top statsbar fixed
  • Added & improved a new Tutorial modal
  • FIxed tutorial bug where gamecanvas blocks the tutorial-box due to tutorial-container z-hierarchy
  • Added smooth transition to stat changes
  • Added main menu to game transition (intro)
  • Added lore and credits
  • Improved mobile design
  • Fixed day-night cycle where 3am is uses day background

2.4.0-beta -> 2.4.1-beta (bobcat)

  • New Boss fight
  • Added credits scene
  • Fix tutorial element for clock
  • Decrease avatar character image size for smaller screens
  • Improve Desktop UI
  • Mobile UI fix
  • Greeting on index.html
  • Add BGM & SFX
  • Decrease loading time by not preloading the audio

Abyssinian

01 Mar 09:04
2d0d23f

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1.0.0 -> 2.0.0:

  • Declare old site as legacy
  • Start work on new personal website

2.0.0 -> 2.1.0:

  • Responsiveness, mobile users can finally check the website without having a stroke (bearably)
  • Fixed some stupid codes on 2.0.0

2.1.1-Stable (Abyssinian)

  • Fixes responsiveness issues on mobile
  • Removed hacky fix that removes the images from small screen users
  • Made more technical debt on portfolio page