Releases: Not-Baguette/not-baguette.github.io
Releases · Not-Baguette/not-baguette.github.io
Calico
Bobcat (EOL)
What changed?
Full Changelog: v2.4.1-beta...v2.4.2-stable
Bobcat
What changed (Abyssinian -> Bobcat)
Non-timeless Changes
- Complete UI Revamp using Bootstrap 5 on Personal Website
Major Overhaul & Features
- Rewrote entire codebase for better scalability and responsiveness
- Introduced a dynamic day-night cycle and in-game clock
- Reworked stats system to use percentage-based values with decay and death conditions
- Added tutorial modal, main menu intro, and new transition effects
- Implemented avatar system, complete with selection and movement improvements
- Introduced lore screen, credits, and easter eggs
- Added BGM and SFX to timeless
Game Logic & Mechanics
- Added actual death mechanics
- Player now dies if any stat drops to 0
- Introduced stat limits, status decay, and smooth transitions when stats change
- Changed HP to Happiness and Mana to Hygiene for thematic consistency
- Actions now require necessary resources to proceed
- Implemented boss fight and locked area feedback popup
Visual & UX Enhancements
- Added reloading alongside a loading screen
- Added dynamic backgrounds, animations, and mobile UI improvements
- Added tooltip system to clarify gameplay elements
- Fixed mobile responsiveness and polished desktop layout
- Introduced credits scene with visual improvements
Changes per version
Abyssinian -> 2.2.1-alpha (timeless)
- Fixed no-cost action bug
- Reformatted code
- Fixed button bug
2.2.1-alpha -> 2.2.2-alpha
- added actual death mechanics
- actual popup
- button-related bug fixed
- added limit to stats
- UI improvements
2.2.2-alpha -> 2.2.3-alpha (timeless)
- Death Bugfix
- asset integration
- avatar selection
- Button bugfix
2.2.2-alpha -> 2.2.4-alpha (timeless)
- Enter/esc key bugfix
- null Avatar easter egg
- UI fix
- More Image implementation
- Showpopup function generalization and improvement
- Popup animation
- CSS file reorganization
2.2.4-alpha -> 2.3.0-beta (Revamp personal website)
- Bootstrap 5 adoption
- Codebase rewrite for bootstrap 5 (Still slightly buggy)
- More minor UI update on index.html
- index.js added for index.html functionability
- Video background beta testing
2.3.0-beta -> 2.3.1-alpha
- getUrlParam no longer uses regex, it now uses
URLSearchParamsfunction for better readability - index.js reorganization
- Added more comments
- Added documentation
2.3.1-alpha -> 2.3.2-alpha
- Added assets
- Movement improvement
- Moved areas
2.3.2-alpha -> 2.3.4-alpha
- Reverted from 2.3.3 (Extremely buggy branch)
- added more assets
- tuned the assets
- fixed majority of bugs
2.3.4-alpha -> 2.3.5-preview
- Added dynamic background
- Added QoL features (In-game clock, etc.)
- Rewrote avatar.html
- Added better mobile support
- Added more animation to make it more responsive
- migrate from alpha > timeless dir
2.3.5-preview -> 2.3.6-beta
- Changed Papua to Jayapura
- Added showpopup when locked areas are clicked
- Added the 4th easter egg
- reformatted single quotes to double quotes
- Added more meta tags
- Reformatted indentation on html
- Added drag-and-drop feature
- Added easter egg
2.3.6-beta -> 2.3.7-beta
- Add mobile support
- Decreased Player stats to 50%
- Added clouds on avatar.html
- Added movement for wasd, arrow, and buttons
- Code refactoring to deal with the player arriving & event handlers
- Code refactoring to change constants to full caps
- Added in-game clock
- Added day-night cycle
2.3.7-beta -> 2.3.8-beta
- Added status decay
- Added death if any stats drops to 0
- set default hour back to 8 (was on 17 for debugging)
2.3.8-beta -> 2.3.9-beta
- Reworked stats mechanics from 6 blocks type to percentage-based
- Centered stats-bar for mobile
- stats-bar overflow fixed
- Stop changing the background to only happen every hour & fixed status decay
- Fixed ismouseoverarea function
- readded grab mouse when hovering over area or user
- changed afternoon color
2.3.9-beta -> 2.3.10-beta
- Performance fix
- Added Loading screen for main game to deal with lag issue
- Preload images on avatar.js and index.js (index.js one wasnt done very cleanly though imo, just goodish enough)
- Debt softlock bug kept as a feature, no longer accessible except through easter egg
2.3.10-beta -> 2.3.11-beta
- Fix day/night cycle
- removed the bug where dying makes time goes faster
- Removed out-of-map bug
2.3.11-beta -> 2.3.12-preview (personal web/timeless)
- Fix playereffect
- delete README documentation
- Final revamp before submitting it
2.3.12-preview -> 2.3.13-preview (personal web)
- Fixed bugs where grey bg reveals itself
- Fixed bugs where the stars arent infinite
- Fixed shiggy
2.3.13-preview -> 2.3.14-beta (personal web/timeless)
- More preloading
- Sunsetting legacy code from v1
- fix background
- Internal rename of hygiene and happiness
- Fixed arrow buttons on mobile
2.3.14-beta -> 2.3.15-beta
- Changed hp to happiness
- Changed mana to hygiene
- Added tooltip
- delete e.key after keyup to prevent bugs with arrow keys and wasd
- preventdefault only for arrows
- Fixed necessary resources to do some actions
- Fixed player stuck in ponorogo when its locked (hopefully)
- added tooltip.js (modularization of index.js)
- separated avatar.css from style.css
2.3.15-beta -> 2.4.0-beta
- Total Rewrite of avatar.html. Taking minor inspiration from Miside
- Total Rewrite of avatar.js
- Cleaned avatar.css
- Cancel Modularization plans, remerge tooltip to index.js to show current level
- Clean the game tutorial code
- Improve mobile responsiveness
- Fix interaction box
- Change time to start with your current time (aslab suggestion :D)
- Changed tooltip implementation to conserve lines
- Change absolute constants to follow variable naming standard
- Change bracket spacing style standard
- Fix clock style not being properly used
- Made the top statsbar fixed
- Added & improved a new Tutorial modal
- FIxed tutorial bug where gamecanvas blocks the tutorial-box due to tutorial-container z-hierarchy
- Added smooth transition to stat changes
- Added main menu to game transition (intro)
- Added lore and credits
- Improved mobile design
- Fixed day-night cycle where 3am is uses day background
2.4.0-beta -> 2.4.1-beta (bobcat)
- New Boss fight
- Added credits scene
- Fix tutorial element for clock
- Decrease avatar character image size for smaller screens
- Improve Desktop UI
- Mobile UI fix
- Greeting on index.html
- Add BGM & SFX
- Decrease loading time by not preloading the audio
Abyssinian
1.0.0 -> 2.0.0:
- Declare old site as legacy
- Start work on new personal website
2.0.0 -> 2.1.0:
- Responsiveness, mobile users can finally check the website without having a stroke (bearably)
- Fixed some stupid codes on 2.0.0
2.1.1-Stable (Abyssinian)
- Fixes responsiveness issues on mobile
- Removed hacky fix that removes the images from small screen users
- Made more technical debt on portfolio page
