Releases: NucleoidMC/fantasy
Releases · NucleoidMC/fantasy
v0.7.0+1.21.11
Full Changelog: v0.6.8+1.21.9...v0.7.0+1.21.11
v0.6.8+1.21.9
v0.6.7+1.21.5
Full Changelog: v0.6.5+1.21.2...v0.6.7+1.21.5
v0.6.5+1.21.2
What's Changed
- Update mod to Minecraft 1.21.2 by @haykam821 in #62
Full Changelog: v0.6.4+1.21...v0.6.5+1.21.2
v0.6.4+1.21
What's Changed
- Fix issues with worlds that tick time (#54) - 1.21 by @Awakened-Redstone in #56
Full Changelog: v0.6.3+1.21...v0.6.4+1.21
v0.6.3+1.20.6
What's Changed
- Fix issues with worlds that tick time (#54) - 1.20.6 by @Awakened-Redstone in #55
Full Changelog: v0.6.2+1.20.6...v0.6.3+1.20.6
v0.6.3+1.21
v0.6.2+1.20.6
- Fix: missing registration for transient chunk generator type
v0.6.1+1.20.6
- Added
TransientChunkGeneratorbase class: a small helper to write custom chunk generators without a Codec
Full Changelog: v0.6.0+1.20.6...v0.6.1+1.20.6
v0.6.0+1.20.6
What's Changed
- Ability to specify an ID for a Temporary World by @kyrptonaught in #41
- Ability to specify if a world should mirror gamerules from the overworld by @kyrptonaught in #42
- chore: Port to 1.20.5/1.20.6 by @Awakened-Redstone in #44
- Add comments to RuntimeWorldConfig by @Awakened-Redstone in #45
- Mirror overworld difficulty by @Awakened-Redstone in #46
New Contributors
- @kyrptonaught made their first contribution in #41
- @Awakened-Redstone made their first contribution in #44
Full Changelog: v0.5.0+1.20.4...v0.6.0+1.20.6