Bug Fix: Add debouncing to GUI navigation to prevent LVGL memory fragmentation#115
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KlausMu merged 1 commit intoSep 27, 2025
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… Reduces stress on LVGL memory allocator during fast button mashing.
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I was encountering intermittent crashes when my kids were using the remote. This led me to debugging the crashes and I uncovered 3 issues along the way. This was the 3rd issue.
Problem:
LVGL memory fragmentation crashes during rapid GUI navigation, causing heap corruption in
remove_free_blockandlv_style_set_prop_internal.Root Cause:
KEY_RIGHT→scene_gui_next()) caused excessive LVGL object creation/deletion cycles.Proposed Fix:
scene_gui_next,scene_gui_prev).isGuiNavigationDebounced()helper function to improve readability and encapsulate logic which prevents rapid scene changes.