Status: In development (active) • Engine: Unity (C#) • Platforms: PC (arrow keys and mouse), Mobile-ready
Key tech: ScriptableObjects, Object Pooling, event-driven state flow, low-poly assets, Blender/Mixamo
Timeline Raider is a forward-scrolling shooter where the world advances through distinct eras
(Caveman → Pharaonic Egypt -> Clasical Greece -> Medieval → WW2 → Modern → Futuristic → Cyberpunk).
Each era brings its own environments, enemies, allies, outfits, weapons, and balancing.
- Era-based progression: Unique environments, enemies, allies, weapons, and HP/damage curves per era.
- ScriptableObject weapon system: Centralized stats (damage, fire rate, projectile type, splash radius/damage, visuals, animations).
- Mobile performance: Low-poly assets + Object Pooling for bullets, enemies, allies, VFX, pickups, and road chunks.
- Event-driven scene/state flow: Lose/Pause, pickup logic, ally management.
- Content pipeline: Blender (low-poly + edits), Mixamo (unified rig & shared animations), Unity Particle System for VFX.
ScriptableObjects/WeaponData– weapon stats + projectile and pickup references + vfx + animationsObjectPoolManager– pooled spawning/despawningRoadScroller– forward world movement via recycled chunksEraManager– era managementSpawnManager– enemies/walls/pickups/bosses/allies orchestrationAutoShooter– player & ally auto-firing
- Unity (C#) — gameplay, systems, UI Toolkit/TMP
- Blender — low-poly modeling and edits
- Mixamo — shared armature & cross-compatible animations
- Git — version control
This project is actively evolving.
Timeline Raider is still a work-in-progress. Development continues as part of a larger personal initiative to build scalable, production-ready games with Unity.
This project was developed by Onur Özkan to showcase:
- Unity gameplay programming skills
- Clean and scalable code architecture
- A passion for building engaging, thoughtful games and game systems
This project is shared for demonstration purposes only as part of a personal portfolio.
All rights reserved © Onur Özkan.
Please do not copy, reproduce, or reuse any part of this code or assets without explicit permission.
📧 [email protected]
📍 Istanbul, Turkey/Toronto, ON
🔗 LinkedIn | GitHub
Feel free to ⭐️ star the repo or share it with others. Feedback is always welcome!












