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ADDING SMOOTHNESS VIA TESSELLATION SHADERS#1688

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perminder-17 wants to merge 15 commits intoOpenChemistry:masterfrom
perminder-17:smoothing-via-tessellation
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ADDING SMOOTHNESS VIA TESSELLATION SHADERS#1688
perminder-17 wants to merge 15 commits intoOpenChemistry:masterfrom
perminder-17:smoothing-via-tessellation

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Signed-off-by: Perminder <permindersingh089@gmail.com>
Signed-off-by: Perminder <permindersingh089@gmail.com>
Signed-off-by: Perminder <permindersingh089@gmail.com>
Signed-off-by: Perminder <permindersingh089@gmail.com>
Signed-off-by: Perminder <permindersingh089@gmail.com>
Signed-off-by: Perminder <permindersingh089@gmail.com>
Signed-off-by: Perminder <permindersingh089@gmail.com>
Signed-off-by: Perminder <permindersingh089@gmail.com>
Signed-off-by: Perminder <permindersingh089@gmail.com>
Signed-off-by: Perminder <permindersingh089@gmail.com>
@perminder-17 perminder-17 changed the title WIP: ADDING SMOOTHNESS VIA TESSELLATION SHADERS ADDING SMOOTHNESS VIA TESSELLATION SHADERS Aug 2, 2024
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All the work for this branch is completed successfully. Here's the result of it's working.

The main thing was to implement something like Laplacian/Gaussian smoothing to remove the artifacts. But as we moved to the algorithm we noticed that these algorithm can't be implemented via tessellation shaders. I'm not sure there's a shader construct that gives the information you'd need to do Laplace Smoothing.

So, for now, we can do use both Laplacian smoothing(at CPU) and bezier smoothing(via tessellation). Since, after this algorithm, we will have more no. of triangles, so if we apply Laplacian smoothing (maybe 1 iteration) we can have a better result that we were having without bezier smoothing.

Here's the result of my work. (you can see smooth curves instead of sharp right angles)
image

here's the maximum result we can achieve with similar or maybe a better algorithm (catmull-clark)

[BEFORE]
image

[AFTER]
image

So, the result looks excatly same. If anyone want's to test it please request the version of opengl to 4.0 (can only be tested in linux/windows not in mac because we currently lack core profile)

  defaultFormat.setVersion(4,0);
  defaultFormat.setProfile(QSurfaceFormat::CompatibilityProfile);
  defaultFormat.setOptions(QSurfaceFormat::DeprecatedFunctions);

perminder-17 and others added 5 commits August 5, 2024 06:41
Signed-off-by: Perminder <permindersingh089@gmail.com>
Signed-off-by: Perminder Singh <127239756+perminder-17@users.noreply.github.com>
Signed-off-by: Perminder Singh <127239756+perminder-17@users.noreply.github.com>
Signed-off-by: Perminder Singh <127239756+perminder-17@users.noreply.github.com>
Signed-off-by: Perminder Singh <127239756+perminder-17@users.noreply.github.com>
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Removed the debugging pieces which was previously added for testing purpose.

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github-actions bot commented Sep 9, 2024

Here are the build results
Avogadro2.AppImage
Win64.exe
Artifacts will only be retained for 90 days.

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