Releases: OpenLoco/ObjectEditor
Object Editor 4.3.0
What's Changed
- Fix GearboxMotorSound in Vehicle objects from having wrong offsets in DAT file saving, which resulted in corrupted files, by @LeftofZen in 0a0b908
- Use JSON a bit more by @spacek531 in #177
- Image table model by @LeftofZen in #178
- Name some Bridge object properties, by @LeftofZen in 3eca328, 52df7e0
- Hide 'None' values for flags attributes, by @LeftofZen in aff90c0, fa00913
- Make a basic but simple UI for pillar flags in Bridge objects, by @LeftofZen in dcb78cb
- Set Competitors unk variables as flags, by @LeftofZen in 1946c8b
- Add a dedicated viewmodel for Wall objects, by @LeftofZen in 76676ac
- More consistent naming of the 'compatible' objects for tracks, roads, stations, bridges, by @LeftofZen in 4a57928
- Display the hex representation of the checksum from the object header, by @LeftofZen in 53ebfa8
- Remove a debug file used for development, that caused a crash when the editor was opened from admin locations such as 'Program Files', by @LeftofZen in 60506da
Full Changelog: 4.2.6...4.3.0
Object Editor 4.2.6
What's Changed
- Name more properties from Industry and Land Objects, mostly around farm tiles. By @LeftofZen in 14242c6, b236b94
- Fix bug where SimpleMotorSound::BaseAccelerationFrequency couldn't be saved. By @LeftofZen in 9cca367
Full Changelog: 4.2.5...4.2.6
Object Editor 4.2.5
What's Changed
- Rename incorrectly-named properties in TrackObject (
Vehicles
should have beenTracksAndRoads
). By @LeftofZen in 448800a - Fixed a bug causing online objects to not be viewable/downloadable. By @LeftofZen in 948f2df
Full Changelog: 4.2.4...4.2.5
Object Editor 4.2.4
What's Changed
-
In 4.2.0 (and 4.2.1) there was an issue where exporting and importing images would result in losing all of the x/y offsets, the zoom offset and the flags from the G1Elements in the image table. After a few changes and tests, the editor now exports a sprites.json file on image table export, in the same format as the blender sprites.json file, with a few extra properties to store all this data. On import the editor reads sprites.json as usual and imports all the relevant data.
- Fix issue causing G1Element data to be lost when exporting and re-importing images from objects. By @LeftofZen in 8427fa0
- Export all relevant g1 element data into sprites.json on imagetable export. By @LeftofZen in 8427fa0
- Use the zoomoffset and flags from the json file. By @LeftofZen in 2e5c6d0
Full Changelog: 4.2.1...4.2.4
Object Editor 4.2.3
What's Changed
- Export all relevant g1 element data into sprites.json on imagetable export. By @LeftofZen in 8427fa0
Full Changelog: 4.2.2...4.2.3
Object Editor 4.2.2
Object Editor 4.2.2
What's Changed
- Fix issue causing G1Element data to be lost when exporting and re-importing images from objects. By @LeftofZen in 8427fa0
Full Changelog: 4.2.1...4.2.2
Object Editor 4.2.1
What's Changed
- Fix bug in path calculation for sprites.json, which caused the file to not load. By @LeftofZen in 612fb56
- Sync the selected object between folder treeview and tabbed objects. By @LeftofZen in db97fb9
Full Changelog: 4.2.0...4.2.1
Object Editor 4.2.0
What's Changed
- Add "crop images" button and functionality. For any image table, clicking the "Crop images" button will automatically resize all images in the image table to remove any blank/transparent pixels around the edges, minimising the size required for the image. It will also adjust the offsets accordingly. By @LeftofZen in #172
- Add palette remap for image table. This lets the user view remappable objects (eg vehicles) in their remap colours. Note this is for display only, and it will not affect the saving of the image table. By @LeftofZen in #173
- Use absolute path for files in the object viewmodel. This should fix a bug where you open a file from one index, change the index, then attempt to save the first file. By @LeftofZen in #174
- Add a better pan-and-zoom control to the image previewer, as well as make the border and offset display pixel-perfect. By @LeftofZen in f38e7cc
- Allow importing any number of images into objects (previous was locked to having the same number as the existing object). Be careful though! There is currently no automated support for updating the animation, body, bogey, or any other part of the image data. You will need to update these manually! By @LeftofZen in b261174
- Name 2 IndustryObjectFlags values (CanIncreaseProduction and CanDecreaseProduction), by @LeftofZen in 352379c
- Fix CargoFlags to be editable in the UI via checkboxes, not a dropdown. By @LeftofZen in 9ae6691
Full Changelog: 4.1.3...4.2.0
4.2.0-alpha.2
What's Changed
- Add "crop images" button and functionality, by @LeftofZen in #172
- Add palette remap for image table, by @LeftofZen in #173
- Use absolute path when displaying objects, by @LeftofZen in #174
- Add a better pan-and-zoom control to the image previewer, as well as make the border and offset display pixel-perfect, by @LeftofZen in f38e7cc
- Allow importing any number of images into objects (previous was locked to having the same number as the existing object). Be careful though! There is currently no automated support for updating the animation, body, bogey, or any other part of the image data. You will need to update these manually! By @LeftofZen in b261174
Full Changelog: 4.1.3...4.2.0-alpha.2
Object Editor 4.2.0-alpha.1
What's Changed
- Add "crop images" button and functionality by @LeftofZen in #172
- Add a better pan-and-zoom control to the image previewer, as well as make the border and offset display pixel-perfect, by @LeftofZen in f38e7cc
- Allow importing any number of images into objects (previous was locked to having the same number as the existing object). Be careful though! There is currently no automated support for updating the animation, body, bogey, or any other part of the image data. You will need to update these manually! By @LeftofZen in b261174
Full Changelog: 4.1.3...4.2.0-alpha