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| 1 | +[[Translation:en/Community/Corners]] |
| 2 | + |
| 3 | + |
| 4 | +在启用了 [[en/Archive/Manual/Settings/Realistic acceleration]] 时,弯道会大幅度减慢列车速度。本页面展示如何将弯道造成的影响最小化。 |
| 5 | +=基本规则= |
| 6 | + |
| 7 | +列车在一个方向内连续通行一个以上的弯道时会被减速。这里有一些示例: |
| 8 | + |
| 9 | +[[File:en/Community/Corner-1x45.png|frame|left|不会减速: 仅有一个弯道]] |
| 10 | +[[File:en/Community/Corner-2x45.png|frame|none|不会减速: 列车每个车身方向上仅存在一个弯道]] |
| 11 | +[[File:en/Community/Corner-4x45-nocars.png|frame|left|不会减速: 列车车身只处于一个弯道内]] |
| 12 | +[[File:en/Community/Corner-4x45.png|frame|none|减速!]] |
| 13 | + |
| 14 | +<br clear="all" /> |
| 15 | + |
| 16 | +=90 度直角弯道= |
| 17 | + |
| 18 | +[[File:en/Community/Corner-90.png|frame|left|减速: 90 度弯道]] |
| 19 | + |
| 20 | +在 90 度弯道通行的列车会被限速为 55km/h (38 mph)。游戏内有一个 |
| 21 | +[[en/Archive/Manual/Settings/Advanced Settings/Vehicles#forbid-trains-and-ships-from-making-90deg-turns|设置(en)]]可以禁止列车 90° 转向。 |
| 22 | + |
| 23 | +<br clear="all" /> |
| 24 | + |
| 25 | +=建议弯道间隔距离= |
| 26 | + |
| 27 | +一般来说,弯道之间的格子长度至少为你最长车站点的长度。 |
| 28 | + |
| 29 | +Try to avoid building long diagonal track near towns, because this can limit [[en/Manual/Towns#town-growth|town growth]]. When you have to build diagonal tracks near towns, create road tunnels or road bridges at regular intervals, so the town can expand over the railway. |
| 30 | + |
| 31 | +If train length isn't an issue, you can calculate the distance you need between corners by comparing the fastest trains available with the [[en/Manual/Game Mechanics/Main Page#vehicle-speeds|table of speed limits]]. Here is a rough guide based on that information: |
| 32 | + |
| 33 | +{| {{en/Wikitable}} style="margin:1em 1em 1em 0; border:solid 1px #AAAAAA; background-color:#F8F8FF; text-align:center" |
| 34 | +|+ '''Minimum distance between corners''' (assuming infinitely long trains) |
| 35 | +|- style="background:#efefef" |
| 36 | +!style="width: 5em"|年份 |
| 37 | +!style="width: 8em"|Temperate |
| 38 | +!style="width: 8em"|Sub-Arctic |
| 39 | +!style="width: 8em"|Desert |
| 40 | +!style="width: 8em"|Toyland |
| 41 | +|- |
| 42 | +|1925|| 2 || || || |
| 43 | +|- |
| 44 | +|1930|| 2 || || || |
| 45 | +|- |
| 46 | +|1935|| 3 || || || |
| 47 | +|- |
| 48 | +|1940|| 3 || || || |
| 49 | +|- |
| 50 | +|1945|| 3 || 2 || 2 || 2 |
| 51 | +|- |
| 52 | +|1950|| 4 || 2 || 2 || 2 |
| 53 | +|- |
| 54 | +|1955|| 4 || 2 || 2 || 2 |
| 55 | +|- |
| 56 | +|1960|| 5 || 2 || 2 || 2 |
| 57 | +|- |
| 58 | +|1965|| 5 || 2 || 2 || 2 |
| 59 | +|- |
| 60 | +|1970|| 5 || 2 || 2 || 3 |
| 61 | +|- |
| 62 | +|1975|| 6 || 5 || 5 || 4 |
| 63 | +|- |
| 64 | +|1980|| 6 || 5 || 5 || 4 |
| 65 | +|- |
| 66 | +|1985|| 6 || 5 || 5 || 4 |
| 67 | +|- |
| 68 | +|1990|| 6 || 5 || 5 || 4 |
| 69 | +|- |
| 70 | +|1995|| 6 || 5 || 5 || 5 |
| 71 | +|- |
| 72 | +|2000|| 6 || 5 || 5 || 5 |
| 73 | +|- |
| 74 | +|2005|| 6 || 5 || 5 || 5 |
| 75 | +|- |
| 76 | +|2010|| 6 || 5 || 5 || 5 |
| 77 | +|- |
| 78 | +|2015|| 6 || 5 || 5 || 5 |
| 79 | +|- |
| 80 | +|2020|| 6 || 5 || 5 || 7 |
| 81 | +|- |
| 82 | +|2025|| 6 || 7 || 6 || 7 |
| 83 | +|- |
| 84 | +|2030|| 7 || 7 || 6 || 7 |
| 85 | +|- |
| 86 | +|2035+|| 12 || 12 || 12 || 7 |
| 87 | +|} |
| 88 | + |
| 89 | +Note: Technically, the [[en/Manual/Base Set/Trains/SH '125']] (also known as the BR 'IC125') wants 8 squares to turn, but it's not powerful enough to get up to full speed carrying that many wagons anyway. |
| 90 | + |
| 91 | +=See also= |
| 92 | +* [[en/Community/Junctionary/Main Page]] |
| 93 | +* [[en/Manual/Game Mechanics/Main Page#vehicle-speeds|Vehicle speeds]] |
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