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Copy file name to clipboardExpand all lines: Page/en/Archive/Development/Miscellaneous suggestions/SharedTracks.mediawiki
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@@ -7,7 +7,7 @@ The easy part of this: allow other players, for a fee, to use your station and/o
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===Trains===
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We have Player 1, Player 2 and Player 3.
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Player 1 builds a nice network. Player 2 wants to use part of that network. Now Player 1 can build a Toll-Port, which allows Player 2 to access their network. At this port he defines the restrictions he want to add to the trains of Player 2:
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Player 1 builds a nice network. Player 2 wants to use part of that network. Now Player 1 can build a Toll-Port, which allows Player 2 to access their network. At this port they defines the restrictions they want to add to the trains of Player 2:
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* One-Time Fee (which slows down the train for a moment, to pay the fee)
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* Fee per tile moving
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* Fee per day spent on property
@@ -27,13 +27,13 @@ Player 1 builds a nice network. Player 2 wants to use part of that network. Now
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There was also some overthinking about what would happen if someone stopped their train on the track (if allowed, or via break-down). Normally, nothing happens. There only happens something when an other train is behind you and now has to wait for a red light. You pay every X ticks for their loose of cargo value. Now who pays if 4 trains behind eachother stand still? The first one, causing the red light. The X ticks are needed, in case everyone starts accelerating.
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Now what happens if player 3 is allowed on the network of player 2, can it access the network of player 1? In general: no. Player 1 has to allow player 3 via the toll-ports of player 2. Here he can ask other amounts of money if he wishes. This means that if player 2 is a good friend, you can allow him for free, while asking money to player 3.
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Now what happens if player 3 is allowed on the network of player 2, can it access the network of player 1? In general: no. Player 1 has to allow player 3 via the toll-ports of player 2. Here they can ask other amounts of money if they wishes. This means that if player 2 is a good friend, you can allow him for free, while asking money to player 3.
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What we want, is that the info about the agreement between player 1 and player 2 is hidden for player 3, but code-wise this can be hard, so for now it is public-information.
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To make this really to work, we need Celestar's patch for pay track upkeep!
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You can build a toll-port at any place, not allowing any other player, to make sure he can't enter that part of your track.
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You can build a toll-port at any place, not allowing any other player, to make sure they can't enter that part of your track.
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If you don't protect your stations, and allow them via the toll-port, they are allowed to enter ALL stations.
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===How do the toll-ports look like===
@@ -57,7 +57,7 @@ I, TrueLight, have some (many?) ideas on this subject. First of all, no we do no
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* A new type, like a depot, together with a pool, for Toll-Ports. Together with sprites and everything. Shouldn't be too hard..
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* Alter the PF to see Toll-Ports as options, and to see track behind that as options.
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* A pointer in the vehicle, pointing to the last toll-port, if any, he passed (so we know the penalties and stuff)
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* A pointer in the vehicle, pointing to the last toll-port, if any, it passed (so we know the penalties and stuff)
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* An event-handler on the train-entering-next-track, to calculate fees
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* More event-handlers to handle other fees
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* SaveLoad code to save the new Toll-Ports correctly.
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