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Bone Layers #1314
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…ies panel remain)
…of parent), restored partial functionality to properties panel (properties above the 'skeleton' section work now, except 'allow chaining')
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I forgot to do this at the appropriate time, my bad.
* Added max dynamic brush size to be relative to the brush size in tool properties * Fix tool hahving a non-zero velocity when it just started drawing * Expose max velocity setting * Formatting * typo * Set min value of velocity slider to 1, and set value to be 1000 to avoid any issues
…n TilesPanel.gd Caused major slowdown when pasting an image into a tilemap cel, or when deleting the entire cel.
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(This is originally meant to be for Pixelorama v1.2)
This adds bone layers to Pixelorama, which are basically Groups that user can move in a bone like manner.
update 1: The Pr has reached a stage where it can be tested by users for feedback.
update 2: Found 2 more bugs, will fix them soon
update 3: Occupied with studies, so it's low on the priority list (i will try to work on it when we start working on 1.2)
Todo:
Import TagTo Add bones:
make.bone.mp4
Use Bones:
demo-.9.mp4