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Description of Changes
Tries to make the LUT allocation/sizing easier to understand.
Rationale behind Changes
I was comparing the EE and IOP JIT's and couldn't understand why the EE JIT was dividing by the host pointer size in ClearRecLut, I think it must be a mistake. The division by four was to meant to divide an EE memory range into the number of possible call targets.
Suggested Testing Steps
Any game that dynamically loads code, Jak series, SOTC are some I know of.
Did you use AI to help find, test, or implement this issue or feature?
No