Skip to content

Conversation

@Ziemas
Copy link
Contributor

@Ziemas Ziemas commented Dec 11, 2025

Description of Changes

Tries to make the LUT allocation/sizing easier to understand.

Rationale behind Changes

I was comparing the EE and IOP JIT's and couldn't understand why the EE JIT was dividing by the host pointer size in ClearRecLut, I think it must be a mistake. The division by four was to meant to divide an EE memory range into the number of possible call targets.

Suggested Testing Steps

Any game that dynamically loads code, Jak series, SOTC are some I know of.

Did you use AI to help find, test, or implement this issue or feature?

No

@JordanTheToaster JordanTheToaster added this to the Release 2.8 milestone Dec 11, 2025
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants