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GS/DX11/GL: Better handle shader resource null.#14302

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lightningterror merged 2 commits intomasterfrom
gs_srv_null
Apr 15, 2026
Merged

GS/DX11/GL: Better handle shader resource null.#14302
lightningterror merged 2 commits intomasterfrom
gs_srv_null

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Description of Changes

GS/DX11/GL: Better handle shader resource null.

Rationale behind Changes

Handle null srv binding better.

Suggested Testing Steps

Smoke test a few games, Hitman, GT4, Sly2 on dx11/gl, make sure nothing crashes.

Did you use AI to help find, test, or implement this issue or feature?

No.

@lightningterror lightningterror merged commit a2e354c into master Apr 15, 2026
27 of 28 checks passed
@lightningterror lightningterror deleted the gs_srv_null branch April 15, 2026 19:51
@Mrlinkwii Mrlinkwii added this to the Release 2.8 milestone Apr 15, 2026
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2 participants