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DevMichaelV edited this page Mar 28, 2025 · 12 revisions

Introduction

Simon is based on the color-pattern matching game from 1978. In our version, the user is presented with a hexagonal gameboard comprising 6 colored regions.

Gameplay

When you start a new game, Simon generates a random color pattern and teaches it to you. Once you've seen the pattern, Simon wants you to repeat the pattern back. When you successfully complete a round, Simon grades your performance and awards you with bonus points. The faster you recite the pattern, the more points Simon awards you!

At the beginning of each new round, Simon adds a random new color to the end of the existing pattern and teaches you the complete pattern.

Beat all 10 levels to unlock a special reward.

If you make a mistake or two, all may not be lost. Hint: You are a cat, after all, aren't you?!

It sounds easy, right? Give it a try and see just how far you get and what prizes are in store for you!

Game Controls

In addition to the universal controls of Panther City 50:

  • Left Mouse Button - Click the colored area that's next in the pattern (working)
  • Keyboard 1-6 - Similar effect to clicking the colored area with your mouse (working)

Art

As with other Panther City 50 titles, Simon uses pixel art for the gameboard and text on the screen

Area colors

Color Lit Dark
Red Hex: #FF0000 / RGB: 255, 0, 0 Hex: #660000 / RGB: 102, 0, 0
Orange Hex: #FF9900 / RGB: 255, 153, 0 Hex: #663D00 / RGB: 102, 61, 0
Yellow Hex: #FFFF00 / RGB: 255, 255, 0 Hex: #666600 / RGB: 102, 102, 0
Green Hex: #00FF00 / RGB: 0, 255, 0 Hex: #006600 / RGB: 0, 102, 0
Blue Hex: #3366FF / RGB: 51, 102, 255 Hex: #142966 / RGB: 20, 41, 102
Purple Hex: #CC00CC / RGB: 204, 0, 204 Hex: #520052 / RGB: 82, 0, 82

Level Design

Levels are randomly generated by Simon at run time

Sound and Music

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